- A Workshop has a requirement to access and requires resources to construct.
- Workshops enhance crafting by increasing Craft efficiency; and when active also improving the efficiency of automated crafting.
Access
- You can construct a Workshop, after you research Industrialization.
- Industrialization has a requirement to access and research.
Technology required: | |||
---|---|---|---|
Technology | Requirement | Research cost | |
Industrialization | invest 50 000 Knowledge in Science |
Chemicals | 100 |
Plate | 300 | ||
Knowledge | 2 000 |
Construction

Example costs: | |||
---|---|---|---|
Current Workshops |
Brick | Plate | Engine |
0 | 500 | 500 | 10 |
1 | 650 | 650 | 13 |
2 | 845 | 845 | 16.9 |
3 | 1 098.5 | 1 098.5 | 21.97 |
... | ... | ... | ... |
n | 500 × 1.3n | 500 × 1.3n | 10 × 1.3n |
Consumption
- Active Workshops consume Coal and Chemicals, to provide a 10% efficiency bonus to automated crafting.
Resources consumed: | |
---|---|
Resource | Rate |
Coal | 0.03 per second |
Chemicals | 0.01 per second |
You can toggle Workshops to be active or to stop consumption with the 'Toggle' button.
Effect
Workshops increase Craft efficiency; and when active, increase the efficiency of automated crafting.
Passive bonus
- A Workshop increments Craft efficiency by 10%, when it is toggled off and also when active.
Active bonus
- Each active Workshop, you can maintain, gives a 10% bonus to autocraft: the automated production of crafts and items.
Crafting |
---|
Crafting items | Workbench | Workshop | Factory |