- A Trade outpost has a requirement to access and requires some resources and Territory to construct.
- A Trade outpost produces Gold; grants a Title; and accommodates Population.
Access
- You can build Trade outposts after you research Internationalization.
- Internationalization has a requirement to access and research.
Technology required: | |||
---|---|---|---|
Technology | Requirement | Research cost | |
Internationalization | invest 6 800 Knowledge in Economy |
Gold | 70 |
Bronze | 300 | ||
Knowledge | 800 |
Construction

Example costs: | ||
---|---|---|
Current Trade outposts |
Frame | Coin |
0 | 10 | 300 |
1 | 13 | 390 |
2 | 16.9 | 507 |
3 | 21.97 | 659.1 |
... | ... | ... |
n | 10 × 1.3n | 300 × 1.3n |
- Each Trade, Scientific and Military outpost requires Territory.
Territory required: | |
---|---|
All outposts |
Territory |
0 | 400 |
1 | 480 |
2 | 576 |
3 | 691.2 |
... | ... |
n | 400 × 1.2n |
where 'n' is your total outposts |
Production
- A Trade outpost produces 0.01 Gold per second.
Resources produced: | |
---|---|
Produces | Rate |
Gold | 0.01 per second |
- Other factors increment Gold production
Other
- Each Trade outpost, you build, increases your Population by 10.
- Each Trade outpost grants one Title.
Increase provided: | |
---|---|
Item | Increase |
Population | 10 |
Titles | 1 |
Buildings |
---|
Bank | Banner | Barn | Blast furnace | Blockyard | Bunker | Carpentry | Casino | Castle | Compressor | Crusher | Docks | Foundry | Fountain | House | Kiln | Laboratory | Library | Lumbermill | Market | Military outpost | Mine | Pasture | Quarry | Repository | Scientific outpost | Shipyard | Statue | Trade outpost | Train station | Towncenter | Warehouse |