- A Towncenter has a requirement to access and requires some resources to construct.
- Towncenters provide storage for some materials and accommodate Population.
Access
- You can build Towncenters after you research Centralisation.
- Centralisation has a requirement to access and research.
Technology required: | |||
---|---|---|---|
Technology | Requirement | Research cost | |
Centralisation | build 5 Libraries |
Wood | 5 000 |
Mineral | 5 000 | ||
Bronze | 3 | ||
Gold | 10 |
Construction

Example costs: | |||
---|---|---|---|
Current Towncenters |
Block | Structure | Coin |
0 | 20 | 5 | 3 |
1 | 25 | 6.25 | 3.75 |
2 | 31.25 | 7.81 | 4.69 |
3 | 39.06 | 9.77 | 5.86 |
... | ... | ... | ... |
n | 20 × 1.25n | 5 × 1.25n | 3 × 1.25n |
Storage
- Each Towncenter, you build, provides storage for some resources.
Storage provided: | |
---|---|
Item | Amount |
Wood | 1 500 |
Mineral | 1 000 |
Food | 500 |
Copper | 10 |
Gold | 2 |
Iron | 10 |
Tin | 10 |
Coal | 5 |
Steel | 5 |
- Other factors increment storage.
Other
- Each Towncenters increases your Population by 5.
Increase provided: Item Amount Population 5
Buildings |
---|
Bank | Banner | Barn | Blast furnace | Blockyard | Bunker | Carpentry | Casino | Castle | Compressor | Crusher | Docks | Foundry | Fountain | House | Kiln | Laboratory | Library | Lumbermill | Market | Military outpost | Mine | Pasture | Quarry | Repository | Scientific outpost | Shipyard | Statue | Trade outpost | Train station | Towncenter | Warehouse |