A tool factory provides industrial tools
You can construct and toggle a Tool factory, on Facilities.
Access
- You can build a Tool factory, after you research Work force.
- Work force has a requirement to access and research.
Technology required: | |||
---|---|---|---|
Technology | Requirement | Research cost | |
Work force | invest 200 000 Knowledge in Economy |
Concrete | 15 000 |
Book | 30 |
Construction
Example costs: | ||
---|---|---|
Current Tool factory |
Brick | Concrete |
0 | 2 500 | 10 000 |
1 | 3 000 | 12 000 |
2 | 3 600 | 14 400 |
3 | 4 320 | 17 280 |
... | ... | ... |
n | 2 500 × 1.2n | 10 000 × 1.2n |
Consumption
You can toggle a Tool factory, to be active or to stop consumption, with the 'Toggle' button. A Tool factory stops production, if you do not have resources to maintain it, when online; if you are offline, it will auto-toggle off (v0.9.3 beta), needs checking
Resources consumed: | |
---|---|
Consumes | Rate |
Copper | 5 per second |
Steel | 2 per second |
Energy | 1 000 KW per hour |
Production
You can toggle a Tool factory, to be active or to stop production, with the 'Toggle' button. A Tool factory stops production, if you do not have resources to maintain it.
Resources produced: | |
---|---|
Produces | Rate |
Pickaxe | 0.5 per second1 |
Toolbox | 0.001 per second |
1inconsistant with tooltip; v0.9.3 beta |
- Other factors increment Tool factory production.
Facilities |
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Power plant | Cement kiln | University | Concrete mixer | Tool factory | Barracks |