Research technologies to help your empire progress.
- New items become available, on Technologies, as your culture advances.
Content
New technologies and options appear, on Technologies, as your culture advances.
Available items:
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Research |
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Library technologies | Technology branches | Scientific technologies | Economic technologies | Military technologies | Mastery technologies | Publications |
Tabs |
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Buildings | Casino | Crafting | Dock | Facilities | Heirlooms | Jobs | Leaders | Legacy | Market | Military | Technologies |
Library technologies
Library technologies, provide new items, bonuses, access new areas of the game and much more.
- Library technologies appear, on Technologies, after you build Libraries on Buildings.
Available technologies
- New technologies appear for each of your first 8 Libraries.
Library technologies |
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Copper tools | Pickaxe | Basic weapons | Exploration | Iron foundry | Metallurgy | Iron sword | Storage management | Currency | Coin forging | Exchange | Bronze | Bronze tools | Charcoal | Centralisation | Steel | Manufacturing | Steel tools | Husbandry | Cavalry | Leadership | Armament | Gambling | Redeem | Wrapping | Shipyard | Sailing | Trade | Cache | Specialization |
Research |
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Library technologies | Technology branches | Scientific technologies | Economic technologies | Military technologies | Mastery technologies | Publications |
Knowledge technologies
Research technologies to access new items, bonuses and much more.
Available technologies
- Technologies accessed by Knowledge, include:
- economy technologies – by invest in Economy;
- science technologies – by invest in Science;
- military technologies – by invest in Military;
- neutral technologies – by invest in a choice of branches;
- multi-branch technologies – by invest in more than one branch; and
- mastery technologies – by invest in the relevant branch.
Economy technologies
Economy technologies: Technology Description Invest Funding bonuses
for Gold100 Savings access to
Banks500 Cultural trade gains
Knowledge1 500 Galleon access to
Galleons2 500 Risk allows
bigger bets3 200 Investment returns
Coin4 200 Internationalization access to
Trade outposts6 800 Deals access to
a Merchant7 600 Commodities allows you
to buy Sand8 500 Multitasking Miners can
produce Clay9 300 Commerce access to
Marketers11 500 Safes increases
Gold storage14 000 Shareholding access to
Shares23 000 Rail transport access to
Train stations50 000 Patents access to
Patent65 000 Work force access to
Tool factory200 000 Luck access to a
slot machine300 000
Economic technologies |
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Architecture | Cast iron | Cement hydration | Commerce | Commodities | Construction | Contracts | Cultural trade | Deals | Electricity | Expansion | Funding | Galleon | Industrial revolution | Internationalization | Investment | Logistics | Luck | Masonry | Metalwork | Multitasking | Organization | Packaging | Patents | Pyroprocessing | Rail transport | Risk | Safe storage | Safes | Savings | Sea captain | Shareholding | Steam engine | Triforce | Underground storage | War economy | Woodwork | Work force |
Science technologies
Scientific technologies |
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Academic publishing | Architecture | Careening | Cast iron | Cement hydration | Chemistry | Construction | Contracts | Crushing | Education | Electricity | Expansion | Float glass | Geology | Glassblowing | Industrialization | Industrial revolution | Insecticides | Investigation | Logistics | Masonry | Metalwork | Mineral coal | Open mining | Organization | Packaging | Pyroprocessing | Safe storage | Steam engine | Studies | Triforce | Underground storage | Windward | Wisdom | Woodwork |
Military technologies
Military technologies: Technology Description Invest Tactics bonus to attack
and increase to
Morale storage100 Healing bonus to Hp
and access
to Medics500 Intelligence chance to steal
knowledge1 600 Canteen water storage
and chance
to get bottles2 200 Rampage access to
Greatswords
and Berseks3 000 Domestication access to
Elephants3 800 Elephantry access to
War elephants3 800 Camps access to
Military
outposts6 800 Fireship access to
Fireships7 600 Finding chance to
find Sand,
Clay and
Bricks9 000 Explosives access to
Gunpowder13 500 Ammunition access to
ammo16 000 Gunnery access to
Muskets and
Musketeers18 000 Carrying bonus to
finds on an
Expedition25 000 Armored combat access to
Light tanks50 000 War games access to
Strategy and
chance for
Plans200 000 Militarization access to
Barracks250 000
Military technologies |
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Ammunition | Architecture | Armored combat | Camps | Canteen | Carrying | Cast iron | Cement hydration | Contracts | Domestication | Electricity | Elephantry | Expansion | Explosives | Finding | Fireship | Gunnery | Healing | Intelligence | Masonry | Metalwork | Militarization | Organization | Packaging | Pyroprocessing | Quenching | Rampage | Safe storage | Sea captain | Steam engine | Tactics | Underground storage | War economy | War elephant | War games |
Neutral technologies
- Neutral technologies are accessed, by investing Knowledge, in a choice of technology branches.
- Some technologies are available in all three branches and others in only two branches.
- The amount of investment required, to access neutral technologies, can depend on the technology branch.
- Neutral technologies have a requirement to research.
Neutral technologies: Technology Description Invest Organization bonus to
storage1 000 in any
branchContracts bonus to
some
production2 000 in any
branchArchitecture access to
Frames4 000 in Science
or
4 500 in Economy
or
5 000 in MilitaryUnderground
storageaccess to
Bunkers4 000 in Science
or
4 500 in Economy
or
5 000 in MilitaryExpansion access to an
Expansion
mission6 000 in any
branchMasonry access to
craft Bricks10 000 in any
branchCast iron access to
Blast furnaces11 000 in Science
or
13 000 in Economy
or
15 000 in MilitaryPackaging access to
Compressors20 000 in any
branchSafe storage access to
Nickel and
Repositories35 000 in any
branchMetalwork access to
craft Plates40 000 in any
branchSteam engine access to
Engines45 000 in any
branchElectricity access to
Power plants100 000 in
any branchPyroprocessing access to
Cement kilns100 000 in
any branch1Cement
hydrationaccess to
Concrete
mixers150 000 in
any branch1requires investment in all 3 branches; correct for v0.9.3 beta
Semi-neutral technologies: Technology Description Invest Construction access to
Blockyards3 500
in Science
or
4 000 in EconomyWoodwork access to
Carpentries10 000 in
Science
or
EconomyLogistics allows you to
craft from
inventory85 000 in
Science
or
EconomyIndustrial revolution access to
Factories500 000 in
Science
or
EconomySea captain access to
Foehn10 000 in
Military
or
EconomyQuenching bonus to
Iron and
Steel
production12 000 in
Science
or
Military
Multi-branch technologies
- Global technologies are accessed by investing Knowledge in more than one technology branch.
- Some technologies may require investment in two or all three branches.
- All technologies have a requirement to research.
Available technologies: Technology Description Invest War economy bonus to
Gold and
Food5 000 in
Economy
and
MilitaryTriforce various
bonuses100 000 in
all branches
Multi-branch technologies |
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Triforce | War economy |
Research |
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Library technologies | Technology branches | Scientific technologies | Economic technologies | Military technologies | Mastery technologies | Publications |
Technology branches
Different areas of research
- Three technology branches appear, on Technologies, after you research Specialization: Science; Military and Economy.
- Knowledge can be invested in the branches to access new technologies, gain bonuses and provide legacy.
Technology branches |
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Science | Military | Economy |
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Research |
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Library technologies | Technology branches | Scientific technologies | Economic technologies | Military technologies | Mastery technologies | Publications |
Mastery technologies

Expertise in areas to advance your culture
- Masteries appear, on Technologies, when you invest the required Knowledge in a technology branch.
- Knowledge invested, in:
- Science accesses science masteries;
- Economy accesses economic masteries; and
- Military accesses military masteries
- Books are required to research the masteries.
- Each mastery technology provides a specific bonus.
- Mastery technologies have infinite levels.
Science masteries

Expertise in areas to advance your culture
- Science masteries appear, on Technologies, after you invest the required Knowledge into Science.
- Books are required to research science masteries.
- Science masteries provide bonuses.
- Available bonuses:
- Wood masteries increment wood production;
- Mineral masteries increment mineral production;
- Craft masteries increment craft efficiency;
- Storage masteries increment resource storage capacity; and
- Knowledge masteries increment knowledge production.
- Science masteries have infinite levels.
- The bonus provided increases with levels.
Access
- Knowledge invested in Science provides access to science masteries.
- You can research science masteries after you invest the required Knowledge.
- The first science mastery appears, after 100 000 Knowledge is invested in Science.
- Each science mastery requires 10% more Knowledge to access.
- After the 5 science masteries are accessed, the same 5 masteries are repeated at the next level.
Mastery
technologyKnowledge invest required for access Level 1 Level 2 Level 3 ... Level 'n'
mastery100 000 161 051 259 374 ... 100 000 × 1.1(5n - 5)
mastery110 000 177 156 285 312 ... 100 000 × 1.1(5n - 4)
mastery121 000 194 872 313 843 ... 100 000 × 1.1(5n - 3)
mastery133 100 214 359 345 227 ... 100 000 × 1.1(5n - 2)
mastery146 410 235 795 379 750 ... 100 000 × 1.1(5n - 1)
Research
- You can research Science masteries to gain their bonus.
- Science masteries are researched with Books.
- Books required to research, increase by 10% with each science mastery.
Mastery
technologyBooks required to research Level 1 Level 2 Level 3 ... Level 'n'
mastery5.5 8.86 14.27 ... 5 × 1.1(5n - 4)
mastery6.05 9.74 15.69 ... 5 × 1.1(5n - 3)
mastery6.66 10.71 17.26 ... 5 × 1.1(5n - 2)
mastery7.32 11.79 18.99 ... 5 × 1.1(5n - 1)
mastery8.05 12.97 20.89 ... 5 × 1.15n
Effect
- You get the bonus after you research the science mastery.
- The bonus depends on the mastery and level.
- The bonus increases with levels.
Mastery
technologyBonus % bonus provided Level 1 Level 2 Level 3 ... Level 'n'
masteryWood
production5 5 5 ... 5 × 1.05(n - 0.8)
masteryMineral
production5 5 5 ... 5 × 1.05(n - 0.6)
masteryCraft
efficiency5 5 5 ... 5 × 1.05(n - 0.4)
masteryResource
storage5 5 5 ... 5 × 1.05(n - 0.2)
masteryKnowledge
production5 5 5 ... 5 × 1.05n N.B. Calculations for the % bonus are rounded down to the nearest whole number
Economic masteries

Expertise in areas to advance your culture
- Economic masteries appear, on Technologies, after you invest the required Knowledge into Economy.
- Books are required, to research the economic masteries.
- Economic masteries provide bonuses.
- Available bonuses:
- Trade masteries increment market ratios;
- Copper masteries increment copper production;
- Coal masteries increment coal production;
- Nickel masteries increment nickel production; and
- Gold masteries increment gold production.
- Economic masteries have infinite levels.
- The bonus provided increases with levels.
Access
- Knowledge invested in Economy, provides access to economic masteries.
- You can research economic masteries, after you invest the required Knowledge.
- The first economic mastery appears, after 100 000 knowledge is invested in Economy.
- Each economic mastery requires 10% more Knowledge to access.
- After the 5 economic masteries are accessed, the same 5 masteries are repeated at the next level.
Mastery
technologyKnowledge invest required for access Level 1 Level 2 Level 3 ... Level 'n'
mastery100 000 161 051 259 374 ... 100 000 × 1.1(5n - 5)
mastery110 000 177 156 285 312 ... 100 000 × 1.1(5n - 4)
mastery121 000 194 872 313 843 ... 100 000 × 1.1(5n - 3)
mastery133 100 214 359 345 227 ... 100 000 × 1.1(5n - 2)
mastery146 410 235 795 379 750 ... 100 000 × 1.1(5n - 1)
Research
- You can research economic masteries to gain their bonus.
- Economic masteries can be researched with Books.
- Books required to research, increase by 10% with each economic mastery.
Mastery
technologyBooks required to research Level 1 Level 2 Level 3 ... Level 'n'
mastery5.5 8.86 14.27 ... 5 × 1.1(5n - 4)
mastery6.05 9.74 15.69 ... 5 × 1.1(5n - 3)
mastery6.66 10.71 17.26 ... 5 × 1.1(5n - 2)
mastery7.32 11.79 18.99 ... 5 × 1.1(5n - 1)
mastery8.05 12.97 20.89 ... 5 × 1.15n
Effect
- You get the bonus after you research the economic mastery.
- The bonus depends on the mastery and the level.
- The bonus increases with levels.
Mastery
technologyBonus % bonus provided Level 1 Level 2 Level 3 ... Level 'n'
masteryMarket trade 5 5 5 ... 5 × 1.05(n - 0.8)
masteryCopper
production5 5 5 ... 5 × 1.05(n - 0.6)
masteryCoal
production5 5 5 ... 5 × 1.05(n - 0.4)
masteryNickel
production5 5 5 ... 5 × 1.05(n - 0.2)
masteryGold
production5 5 5 ... 5 × 1.05n N.B. Calculations for the % bonus are rounded down to the nearest whole number
Military masteries

Expertise in areas to advance your culture
- Military masteries appear, on Technologies, after you invest the required Knowledge into Military.
- Books are required to research the military masteries.
- Military masteries provide bonuses.
- Available bonuses:
- Water masteries increment Water production;
- Food masteries increment Food production;
- Power masteries increment Military attack;
- Hp masteries increment Military Hp; and
- Morale masteries increment Morale production.
- Military masteries have infinite levels.
- The bonus provided increases with levels.
Access
- Knowledge, invested in Military, provides access to military masteries.
- You can research military masteries, after you invest the required Knowledge.
- The first military mastery appears, after 100 000 knowledge is invested in Military.
- Each military mastery requires 10% more Knowledge to access.
- After the 5 military masteries are accessed, the same 5 masteries are repeated at the next level.
Mastery
technologyKnowledge invest required for access: Level 1 Level 2 Level 3 ... Level 'n'
mastery100 000 161 051 259 374 ... 100 000 × 1.1(5n - 5)
mastery110 000 177 156 285 312 ... 100 000 × 1.1(5n - 4)
mastery121 000 194 872 313 843 ... 100 000 × 1.1(5n - 3)
mastery133 100 214 359 345 227 ... 100 000 × 1.1(5n - 2)
mastery146 410 235 795 379 750 ... 100 000 × 1.1(5n - 1)
Research
- You can research military masteries to gain their bonus.
- Military masteries can be researched with Books.
- Books required to research, increase by 10% with each military mastery.
Mastery
technologyBooks required to research Level 1 Level 2 Level 3 ... Level 'n'
mastery5.5 8.86 14.27 ... 5 × 1.1(5n - 4)
mastery6.05 9.74 15.69 ... 5 × 1.1(5n - 3)
mastery6.66 10.71 17.26 ... 5 × 1.1(5n - 2)
mastery7.32 11.79 18.99 ... 5 × 1.1(5n - 1)
mastery8.05 12.97 20.89 ... 5 × 1.15n
Effect
- You get the bonus after you research the military mastery.
- The bonus depends on the mastery and the level.
- The bonus increases with levels.
Mastery
technologyBonus % bonus provided Level 1 Level 2 Level 3 ... Level 'n'
masteryWater
production5 5 5 ... 5 × 1.05(n - 0.8)
masteryFood
production5 5 5 ... 5 × 1.05(n - 0.6)
masteryMilitary attack 5 5 5 ... 5 × 1.05(n - 0.4)
masteryMilitary Hp 5 5 5 ... 5 × 1.05(n - 0.2)
masteryMorale
production5 5 5 ... 5 × 1.05n N.B. Calculations for the % bonus are rounded down to the nearest whole number
Mastery technologies |
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Coal | Copper | Craft | Food | Gold | Hp | Knowledge | Mineral | Morale | Nickel | Power | Storage | Trade | Water | Wood |
Technologies |
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Library technologies | Technology branches | Knowledge technologies | Mastery technologies | Publications |
Technical publications

Publish technical books to store knowledge and aid learning
- You can craft Books, on Technologies with Patents; Scientific papers; and Strategy.
Technologies |
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Library technologies | Technology branches | Knowledge technologies | Mastery technologies | Publications |
Tabs |
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Buildings | Casino | Crafting | Dock | Facilities | Heirlooms | Jobs | Leaders | Legacy | Market | Military | Technologies |