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Technologieslogo

Research to advance your culture
Research technologies to help your empire progress.
  • New items become available, on Technologies, as your culture advances.


Access

You need 300 Wood and 100 Mineral, to build the Library.
Construction required:
Construct Requirement
Library build 1 on Buildings

Content

New technologies and options appear, on Technologies, as your culture advances.
Available items:
Research
Library technologies | Technology branches | Scientific technologies | Economic technologies | Military technologies | Mastery technologies | Publications
Tabs
Buildings | Casino | Crafting | Dock | Facilities | Heirlooms | Jobs | Leaders | Legacy | Market | Military | Technologies

Library technologies


Librarytechnologieslogo

Research for growth
Library technologies, provide new items, bonuses, access new areas of the game and much more.


Available technologies

  • New technologies appear for each of your first 8 Libraries.
Library technologies:
1 Library:
Technology Description

Coppertoolstechlogo
Copper tools bonus to Wood
and Mineral
production

Pickaxetechlogo
Pickaxe allows you to
craft Pickaxes
and hire Miners
2 Libraries:
Technology Description

Basicweaponstechlogo
Basic weapons allows you to
craft Spears and
recruit a Pikeman

Explorationtechlogo
Exploration allows exploration
Expeditions
3 Libraries:
Technology Description

Ironfoundrytechlogo
Iron foundry allows you to
build a Foundry

Metallurgytechlogo
Metallurgy allows Smelters to
smelt a bit of Gold

Swordtechlogo
Sword allows you to
craft iron Swords and
recruit a Swordman

Storagemanagementtechlogo
Storage
management
provides access
to better
storage methods
4 Libraries:
Technology Description

Currencytechlogo
Currency provides access
to Casinos

Coinforgingtechlogo
Coin forging allows forging
gold Coins

Exchangetechlogo
Exchange allows you to
build Markets
5 Libraries:
Technology Description

Bronzetechlogo
Bronze allows you to
craft Bronze

Bronzetoolstechlogo
Bronze tools bonus to Wood, Mineral,
Food, Iron, Copper
and Tin production

Charcoaltechlogo
Charcoal provides access
to Kilns

Centralisationtechlogo
Centralisation allows you to
build Towncenters
6 Libraries:
Technology Description

Steeltechlogo
Steel provides access
to a Foundryman,
an expert in Steel

Manufacturingtechlogo
Manufacturing allows you
to construct
Workbenches

Steeltoolstechlogo
Steel tools bonus to Wood, Mineral,
Food, Iron, Copper, Tin
and Steel production

Husbandrytechlogo
Husbandry allows you to get
Horses found
on Expeditions

Cavalrytechlogo
Cavalry access to Knights by
training a Swordman
7 Libraries:
Technology Description

Leadershiptechlogo
Leadership access to Castles
and Titles for leaders

Armamenttechlogo
Armament bonus to
military attack

Gamblingtechlogo
Gambling access to a new
game at the Casino

Redeemtechlogo
Redeem allows you to
redeem Tokens

Wrappingtechlogo
Wrapping bonus to storage
8 Libraries:
Technology Description

Shipyardtechlogo
Shipyard allows you to
build Shipyards

Sailingtechlogo
Sailing allows you to build
Docks to store ships

Tradetechlogo
Trade allows you to hire
Sailors to go on
Trade missions

Cachetechlogo
Cache allows you to
craft Chests
to store resources

Specializationtechlogo
Specialization allows you to
choose where your
research is headed
Library technologies
Copper tools | Pickaxe | Basic weapons | Exploration | Iron foundry | Metallurgy | Iron sword | Storage management | Currency | Coin forging | Exchange | Bronze | Bronze tools | Charcoal | Centralisation | Steel | Manufacturing | Steel tools | Husbandry | Cavalry | Leadership | Armament | Gambling | Redeem | Wrapping | Shipyard | Sailing | Trade | Cache | Specialization
Research
Library technologies | Technology branches | Scientific technologies | Economic technologies | Military technologies | Mastery technologies | Publications

Knowledge technologies


Knowledgetechnologieslogo

Apply knowledge to research technologies.
Research technologies to access new items, bonuses and much more.


Available technologies

Available technologies:
Invest Economy Science Military
100 Funding Geology Tactics
500 Savings Studies Healing
1 000 Organization Organization Organization
1 500 Cultural trade
1 600 Intelligence
1 700 Crushing
2 000 Contracts Contracts Contracts
2 200 Float glass Canteen
2 500 Galleon Glassblowing
3 000 Rampage
3 200 Risk
3 500 Construction
3 800 Domestication
Elephantry
4 000 Construction Architecture
Underground storage
4 200 Investment
4 500 Architecture Chemistry
Underground storage
5 000 War economy War economy
Architecture
Underground storage
6 000 Expansion Expansion Expansion
Invest Economy Science Military
6 800 Internationalization Investigation Camps
7 500 Careening
7 600 Deals Fireship
8 500 Commodities
8 900 Open mining
9 000 Finding
9 300 Multitasking
10 000 Masonry Masonry Masonry
Woodwork Woodwork
Sea captain Sea captain
11 000 Cast iron
11 500 Commerce
12 000 Quenching Quenching
13 000 Cast iron
13 500 Insecticides Explosives
14 000 Safes
15 000 Cast iron
16 000 Wisdom Ammunition
18 000 Gunnery
20 000 Packaging Packaging Packaging
23 000 Shareholding
25 000 Windward Carrying
30 000 Mineral coal
Invest Economy Science Military
35 000 Safe storage Safe storage Safe storage
40 000 Metalwork Metalwork Metalwork
45 000 Steam engine Steam engine Steam engine
50 000 Rail transport Industrialization Armored combat
65 000 Patents
70 000 Academic publishing
85 000 Logistics Logistics
100 000 Electricity Electricity Electricity
Triforce Triforce Triforce
Pyroprocessing Pyroprocessing Pyroprocessing
150 000 Cement hydration Cement hydration Cement hydration
Education
200 000 Work force War games
250 000 Militarization
300 000 Luck
500 000 Industrial revolution Industrial revolution

Military technologies

  • Military technologies are accessed by investing the required Knowledge in Military.
  • Military technologies have a requirement to research.
Military technologies:
Technology Description Invest
Tactics bonus to attack
and increase to
Morale storage
100
Healing bonus to Hp
and access
to Medics
500
Intelligence chance to steal
knowledge
1 600
Canteen water storage
and chance
to get bottles
2 200
Rampage access to
Greatswords
and Berseks
3 000
Domestication access to
Elephants
3 800
Elephantry access to
War elephants
3 800
Camps access to
Military
outposts
6 800
Fireship access to
Fireships
7 600
Finding chance to
find Sand,
Clay and
Bricks
9 000
Explosives access to
Gunpowder
13 500
Ammunition access to
ammo
16 000
Gunnery access to
Muskets and
Musketeers
18 000
Carrying bonus to
finds on an
Expedition
25 000
Armored combat access to
Light tanks
50 000
War games access to
Strategy and
chance for
Plans
200 000
Militarization access to
Barracks
250 000
Military technologies
Ammunition | Architecture | Armored combat | Camps | Canteen | Carrying | Cast iron | Cement hydration | Contracts | Domestication | Electricity | Elephantry | Expansion | Explosives | Finding | Fireship | Gunnery | Healing | Intelligence | Masonry | Metalwork | Militarization | Organization | Packaging | Pyroprocessing | Quenching | Rampage | Safe storage | Sea captain | Steam engine | Tactics | Underground storage | War economy | War elephant | War games

Neutral technologies

  • Neutral technologies are accessed, by investing Knowledge, in a choice of technology branches.
  • Some technologies are available in all three branches and others in only two branches.
  • The amount of investment required, to access neutral technologies, can depend on the technology branch.
  • Neutral technologies have a requirement to research.
Neutral technologies:
Technology Description Invest
Organization bonus to
storage
1 000 in any
branch
Contracts bonus to
some
production
2 000 in any
branch
Architecture access to
Frames
4 000 in Science
or
4 500 in Economy
or
5 000 in Military
Underground
storage
access to
Bunkers
4 000 in Science
or
4 500 in Economy
or
5 000 in Military
Expansion access to an
Expansion
mission
6 000 in any
branch
Masonry access to
craft Bricks
10 000 in any
branch
Cast iron access to
Blast furnaces
11 000 in Science
or
13 000 in Economy
or
15 000 in Military
Packaging access to
Compressors
20 000 in any
branch
Safe storage access to
Nickel and
Repositories
35 000 in any
branch
Metalwork access to
craft Plates
40 000 in any
branch
Steam engine access to
Engines
45 000 in any
branch
Electricity access to
Power plants
100 000 in
any branch
Pyroprocessing access to
Cement kilns
100 000 in
any branch1
Cement
hydration
access to
Concrete
mixers
150 000 in
any branch
1requires investment in all 3 branches; correct for v0.9.3 beta
Semi-neutral technologies:
Technology Description Invest
Construction access to
Blockyards
3 500
in Science
or
4 000 in Economy
Woodwork access to
Carpentries
10 000 in
Science
or
Economy
Logistics allows you to
craft from
inventory
85 000 in
Science
or
Economy
Industrial revolution access to
Factories
500 000 in
Science
or
Economy
Sea captain access to
Foehn
10 000 in
Military
or
Economy
Quenching bonus to
Iron and
Steel
production
12 000 in
Science
or
Military


Neutral technologies
Architecture | Cast iron | Cement hydration | Construction | Contracts | Electricity | Expansion | Industrial revolution | Logistics | Masonry | Metalwork | Organization | Packaging | Pyroprocessing | Quenching | Sea captain | Safe storage | Steam engine | Underground storage | Woodwork

Multi-branch technologies

  • Global technologies are accessed by investing Knowledge in more than one technology branch.
  • Some technologies may require investment in two or all three branches.
  • All technologies have a requirement to research.
Available technologies:
Technology Description Invest
War economy bonus to
Gold and
Food
5 000 in
Economy
and
Military
Triforce various
bonuses
100 000 in
all branches
Multi-branch technologies
Triforce | War economy

Research
Library technologies | Technology branches | Scientific technologies | Economic technologies | Military technologies | Mastery technologies | Publications

Technology branches


Techbrancheslogo

Choose where your research is headed
Different areas of research


Technology branches
Science | Military | Economy
----
Research
Library technologies | Technology branches | Scientific technologies | Economic technologies | Military technologies | Mastery technologies | Publications



Mastery technologies


Masterytechnologieslogo


Expertise in areas to advance your culture



Masteries appear, on Technologies, when you invest the required Knowledge in a technology branch.



  • Books are required to research the masteries.
  • Each mastery technology provides a specific bonus.


  • Mastery technologies have infinite levels.
    • The Knowledge required to access, and Books required to research, increase each level.
    • The bonus provided increases with levels.


Masteries:
Science Economy Military
Woodmasterytechlogo
Wood mastery
Trademasterytechlogo
Trade mastery
Watermasterytechlogo
Water mastery
Mineralmasterytechlogo
Mineral mastery
Coppermasterytechlogo
Copper mastery
Foodmasterytechlogo
Food mastery
Craftmasterytechlogo
Craft mastery
Coalmasterytechlogo
Coal mastery
Powermasterytechlogo
Power mastery
Storagemasterytechlogo
Storage mastery
Nickelmasterytechlogo
Nickel mastery
Hpmasterytechlogo
Hp mastery
Knowledgemasterytechlogo
Knowledge mastery
Goldmasterytechlogo
Gold mastery
Moralemasterytechlogo
Morale mastery



Science masteries


Scimasterylogo


Expertise in areas to advance your culture



  • Books are required to research science masteries.
  • Science masteries provide bonuses.
Available bonuses:


  • Science masteries have infinite levels.
  • The Knowledge required to access, and Books required to research, increase each level.
  • The bonus provided increases with levels.


Access


Knowledge invested in Science provides access to science masteries.
  • You can research science masteries after you invest the required Knowledge.
  • The first science mastery appears, after 100 000 Knowledge is invested in Science.
  • Each science mastery requires 10% more Knowledge to access.
  • After the 5 science masteries are accessed, the same 5 masteries are repeated at the next level.


Mastery
technology
Knowledge invest required for access
Level 1 Level 2 Level 3 ... Level 'n'
Woodmasterytechlogo
Wood
mastery
100 000 161 051 259 374 ... 100 000 × 1.1(5n - 5)
Mineralmasterytechlogo
Mineral
mastery
110 000 177 156 285 312 ... 100 000 × 1.1(5n - 4)
Craftmasterytechlogo
Craft
mastery
121 000 194 872 313 843 ... 100 000 × 1.1(5n - 3)
Storagemasterytechlogo
Storage
mastery
133 100 214 359 345 227 ... 100 000 × 1.1(5n - 2)
Knowledgemasterytechlogo
Knowledge
mastery
146 410 235 795 379 750 ... 100 000 × 1.1(5n - 1)


Research


You can research Science masteries to gain their bonus.


  • Science masteries are researched with Books.
  • Books required to research, increase by 10% with each science mastery.


Mastery
technology
Books required to research
Level 1 Level 2 Level 3 ... Level 'n'
Woodmasterytechlogo
Wood
mastery
5.5 8.86 14.27 ... 5 × 1.1(5n - 4)
Mineralmasterytechlogo
Mineral
mastery
6.05 9.74 15.69 ... 5 × 1.1(5n - 3)
Craftmasterytechlogo
Craft
mastery
6.66 10.71 17.26 ... 5 × 1.1(5n - 2)
Storagemasterytechlogo
Storage
mastery
7.32 11.79 18.99 ... 5 × 1.1(5n - 1)
Knowledgemasterytechlogo
Knowledge
mastery
8.05 12.97 20.89 ... 5 × 1.15n


Effect


You get the bonus after you research the science mastery.


  • The bonus depends on the mastery and level.
  • The bonus increases with levels.


Mastery
technology
Bonus % bonus provided
Level 1 Level 2 Level 3 ... Level 'n'
Woodmasterytechlogo
Wood
mastery
Wood
production
5 5 5 ... 5 × 1.05(n - 0.8)
Mineralmasterytechlogo
Mineral
mastery
Mineral
production
5 5 5 ... 5 × 1.05(n - 0.6)
Craftmasterytechlogo
Craft
mastery
Craft
efficiency
5 5 5 ... 5 × 1.05(n - 0.4)
Storagemasterytechlogo
Storage
mastery
Resource
storage
5 5 5 ... 5 × 1.05(n - 0.2)
Knowledgemasterytechlogo
Knowledge
mastery
Knowledge
production
5 5 5 ... 5 × 1.05n
N.B. Calculations for the % bonus are rounded down to the nearest whole number



Economic masteries


Ecomasterylogo


Expertise in areas to advance your culture



  • Books are required, to research the economic masteries.
  • Economic masteries provide bonuses.
Available bonuses:


  • Economic masteries have infinite levels.
  • The Knowledge required to access, and Books required to research, increase each level.
  • The bonus provided increases with levels.


Access


Knowledge invested in Economy, provides access to economic masteries.


  • You can research economic masteries, after you invest the required Knowledge.
  • The first economic mastery appears, after 100 000 knowledge is invested in Economy.
  • Each economic mastery requires 10% more Knowledge to access.
  • After the 5 economic masteries are accessed, the same 5 masteries are repeated at the next level.


Mastery
technology
Knowledge invest required for access
Level 1 Level 2 Level 3 ... Level 'n'
Trademasterytechlogo
Trade
mastery
100 000 161 051 259 374 ... 100 000 × 1.1(5n - 5)
Coppermasterytechlogo
Copper
mastery
110 000 177 156 285 312 ... 100 000 × 1.1(5n - 4)
Coalmasterytechlogo
Coal
mastery
121 000 194 872 313 843 ... 100 000 × 1.1(5n - 3)
Nickelmasterytechlogo
Nickel
mastery
133 100 214 359 345 227 ... 100 000 × 1.1(5n - 2)
Goldmasterytechlogo
Gold
mastery
146 410 235 795 379 750 ... 100 000 × 1.1(5n - 1)


Research


You can research economic masteries to gain their bonus.


  • Economic masteries can be researched with Books.
  • Books required to research, increase by 10% with each economic mastery.


Mastery
technology
Books required to research
Level 1 Level 2 Level 3 ... Level 'n'
Trademasterytechlogo
Trade
mastery
5.5 8.86 14.27 ... 5 × 1.1(5n - 4)
Coppermasterytechlogo
Copper
mastery
6.05 9.74 15.69 ... 5 × 1.1(5n - 3)
Coalmasterytechlogo
Coal
mastery
6.66 10.71 17.26 ... 5 × 1.1(5n - 2)
Nickelmasterytechlogo
Nickel
mastery
7.32 11.79 18.99 ... 5 × 1.1(5n - 1)
Goldmasterytechlogo
Gold
mastery
8.05 12.97 20.89 ... 5 × 1.15n


Effect


You get the bonus after you research the economic mastery.


  • The bonus depends on the mastery and the level.
  • The bonus increases with levels.


Mastery
technology
Bonus % bonus provided
Level 1 Level 2 Level 3 ... Level 'n'
Trademasterytechlogo
Trade
mastery
Market trade 5 5 5 ... 5 × 1.05(n - 0.8)
Coppermasterytechlogo
Copper
mastery
Copper
production
5 5 5 ... 5 × 1.05(n - 0.6)
Coalmasterytechlogo
Coal
mastery
Coal
production
5 5 5 ... 5 × 1.05(n - 0.4)
Nickelmasterytechlogo
Nickel
mastery
Nickel
production
5 5 5 ... 5 × 1.05(n - 0.2)
Goldmasterytechlogo
Gold
mastery
Gold
production
5 5 5 ... 5 × 1.05n
N.B. Calculations for the % bonus are rounded down to the nearest whole number



Military masteries


Milmasterylogo


Expertise in areas to advance your culture



  • Books are required to research the military masteries.
  • Military masteries provide bonuses.
Available bonuses:


  • Military masteries have infinite levels.
  • The Knowledge required to access, and Books required to research, increase each level.
  • The bonus provided increases with levels.


Access



  • You can research military masteries, after you invest the required Knowledge.
  • The first military mastery appears, after 100 000 knowledge is invested in Military.
  • Each military mastery requires 10% more Knowledge to access.
  • After the 5 military masteries are accessed, the same 5 masteries are repeated at the next level.


Mastery
technology
Knowledge invest required for access:
Level 1 Level 2 Level 3 ... Level 'n'
Watermasterytechlogo
Water
mastery
100 000 161 051 259 374 ... 100 000 × 1.1(5n - 5)
Foodmasterytechlogo
Food
mastery
110 000 177 156 285 312 ... 100 000 × 1.1(5n - 4)
Powermasterytechlogo
Power
mastery
121 000 194 872 313 843 ... 100 000 × 1.1(5n - 3)
Hpmasterytechlogo
Hp
mastery
133 100 214 359 345 227 ... 100 000 × 1.1(5n - 2)
Moralemasterytechlogo
Morale
mastery
146 410 235 795 379 750 ... 100 000 × 1.1(5n - 1)


Research


You can research military masteries to gain their bonus.


  • Military masteries can be researched with Books.
  • Books required to research, increase by 10% with each military mastery.


Mastery
technology
Books required to research
Level 1 Level 2 Level 3 ... Level 'n'
Watermasterytechlogo
Water
mastery
5.5 8.86 14.27 ... 5 × 1.1(5n - 4)
Foodmasterytechlogo
Food
mastery
6.05 9.74 15.69 ... 5 × 1.1(5n - 3)
Powermasterytechlogo
Power
mastery
6.66 10.71 17.26 ... 5 × 1.1(5n - 2)
Hpmasterytechlogo
Hp
mastery
7.32 11.79 18.99 ... 5 × 1.1(5n - 1)
Moralemasterytechlogo
Morale
mastery
8.05 12.97 20.89 ... 5 × 1.15n


Effect


You get the bonus after you research the military mastery.


  • The bonus depends on the mastery and the level.
  • The bonus increases with levels.


Mastery
technology
Bonus % bonus provided
Level 1 Level 2 Level 3 ... Level 'n'
Watermasterytechlogo
Water
mastery
Water
production
5 5 5 ... 5 × 1.05(n - 0.8)
Foodmasterytechlogo
Food
mastery
Food
production
5 5 5 ... 5 × 1.05(n - 0.6)
Powermasterytechlogo
Power
mastery
Military attack 5 5 5 ... 5 × 1.05(n - 0.4)
Hpmasterytechlogo
Hp
mastery
Military Hp 5 5 5 ... 5 × 1.05(n - 0.2)
Moralemasterytechlogo
Morale
mastery
Morale
production
5 5 5 ... 5 × 1.05n
N.B. Calculations for the % bonus are rounded down to the nearest whole number





Mastery technologies
Coal | Copper | Craft | Food | Gold | Hp | Knowledge | Mineral | Morale | Nickel | Power | Storage | Trade | Water | Wood
Technologies
Library technologies | Technology branches | Knowledge technologies | Mastery technologies | Publications




Technical publications


Gettingbookslogo


Publish technical books to store knowledge and aid learning




Technologies
Library technologies | Technology branches | Knowledge technologies | Mastery technologies | Publications
Tabs
Buildings | Casino | Crafting | Dock | Facilities | Heirlooms | Jobs | Leaders | Legacy | Market | Military | Technologies
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