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A Swordman uses a strong iron sword.
You can recruit, disband, send a Swordman to explore, or train them to be a Knight on Military.


Access

Swordmancapture
Swordman appears, on Military, after you research Sword, on Technologies.
Technology required:
Technology Requirement Research cost
Sword build 3
Libraries
Food 500
Iron 10

Recruitment

You can recruit a Swordman, after you research the required technology.
Resources required:
Resource Amount
Food 50
Spear 1
Population 1
Population remains allocated until you fire the Swordman or they are lost in a Fight.

Consumption

  • A Swordman consumes 0.4 Food per second.
Resources consumed:
Consumes Rate
Food 0.40 per second

Production

  • A Swordman generates 0.01 Morale per second.
Resource produced:
Produces Rate
Morale 0.01 per second

Specifications

A Swordman has values for Attack, Hp and Armor, used to determine the outcome of combat.
Combat specifications:
Attack 10
Hp 50
Armor
blocks
3 damage
  • Other factors improve the specifications of a Swordman.

Other

Expedition cost:
Food 20
Water 10
Morale 2
  • You can disband one Swordman at a time with the 'Fire 1' button, freeing up Population, however the Sword is not returned.

Military
Pikeman | Swordman | Knight | Medic | Bersek | War elephant | Musketeer | Light tank | Expedition
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