Access
- You can build Shipyards after you research the technology.
- The technology has a requirement to access and research.
Technology required: | |||
---|---|---|---|
Technology | Requirement | Research cost | |
Shipyard | build 8 Libraries | Wood | 25 000 |
Construction

Example costs: | ||
---|---|---|
Current Shipyards |
Wood | Structure |
0 | 20 000 | 50 |
1 | 28 000 | 70 |
2 | 39 200 | 98 |
3 | 54 880 | 137.2 |
... | ... | ... |
n | 20 000 × 1.4n | 50 × 1.4n |
Consumption
- Active Shipyards consume 40 Wood per second.
You can toggle Shipyards, to be active or to stop consumption, with the 'Toggle' button. Shipyards will stop production, if you do not have resources to maintain them.
Resources consumed: | |
---|---|
Consumes | Rate |
Wood | 40 per second |
Production
- Active Shipyards produce 0.05 Planks per second.
You can toggle Shipyards, to be active or to stop production, with the 'Toggle' button. Shipyards will stop production, if you do not have resources to maintain them.
Resources produced: | |
---|---|
Produces | Rate |
Plank | 0.05 per second |
- Other factors increment production.
Buildings |
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Bank | Banner | Barn | Blast furnace | Blockyard | Bunker | Carpentry | Casino | Castle | Compressor | Crusher | Docks | Foundry | Fountain | House | Kiln | Laboratory | Library | Lumbermill | Market | Military outpost | Mine | Pasture | Quarry | Repository | Scientific outpost | Shipyard | Statue | Trade outpost | Train station | Towncenter | Warehouse |