Access
Technology required: | |||
---|---|---|---|
Technology | Requirement | Research cost | |
Studies | invest 500 Knowledge in Science |
Knowledge | 400 |
Recruitment
You can hire Scientists, after you research the required technology.
- You need 1 free Population, 100 Knowledge and 10 Coin to hire a Scientist.
Resources required: | |
---|---|
Resource | Amount |
Knowledge | 100 |
Coin | 10 |
Population | 1 |
You can fire one Scientist at a time, with the 'Fire 1' button. Population remains allocated, until you fire the Scientist.
Consumption
Scientists stop production, if you do not have resources to maintain them.
Resources consumed: | |
---|---|
Consumes | Rate |
Food | 0.20 per second |
Coin | 0.01 per second |
Production
- A Scientist produces 0.02 Knowledge per second.
Scientists stop production, if you do not have resources to maintain them.
Resources produced: | |
---|---|
Produceses | Rate |
Knowledge | 0.02 per second |
- Other factors increment Knowledge production.
Other
Trivia
Scientsts like to spend their time mixing chemicals in laboratories. They are known to travel far and wide in their quest for knowledge, returning with tales of strange animals, such as squimps and grimps (which most people know are due to their vivid imagination).
Jobs |
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Woodcutter | Smelter | Farmer | Miner | Foundryman | Sailor | Scientist | Marketer |