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Research to advance your culture
New scientific technologies become available, on Technologies, as your culture advances.
  • Scientific technologies appear after you invest Knowledge in Science.
  • Scientific technologies require resources to research.


Available techmologies:

Scientific technologies:
Technology Description Invest Research cost
Geology bonus to
Mineral
production
100 Mineral 28 000
Knowledge 50
Studies access to
Scientists
500 Knowledge 400
Organization bonus to
storage
1 000 in
any branch
Block 500
Knowledge 300
Crushing access to
Crushers
1 700 Pickaxe 500
Knowledge 500
Contracts bonus to some
production
2 000 in
any branch
Coin 200
Knowledge 200
Float
glass
access to
Glass
2 200 Tin 200
Sand 600
Knowledge 500
Glassblowing access to
Bottles
2 500 Glass 20
Knowledge 500
Construction access to
Blockyards
3 500
or
4 000 in Economy
Block 2 000
Knowledge 800
Architecture access to
Frames
4 000
or
4 500 in Economy
or
5 000 in Military
Block 1 500
Structure 500
Steel 150
Knowledge 1 000
Underground
storage
access to
Bunkers
4 000
or
4 500 in Economy
or
5 000 in Military
Chest 50
Knowledge 500
Chemistry access to
a Laboratory
4 500 Bottle 50
Knowledge 1 000
Expansion access to an
Expansion
mission
6 000 in
any branch
Supplies 200
Plank 2 000
Investigation access to
Scientific outpost
6 800 Chemicals 15
Knowledge 800
Careening bonus to
ship structure
and
mission time
7 500 Wood 80 000
Plank 1 000
Knowledge 800
Open
mining
access to
a Quarry
8 900 Mineral 80 000
Pickaxe 3 000
Knowledge 1 200
Masonry access to
craft Bricks
10 000 in
any branch
Block 3 000
Frame 20
Knowledge 1 300
Woodwork access to
Carpentries
10 000
or
in Economy
Wood 90 000
Knowledge 1 000
Cast
iron
access to
Blast furnaces
11 000
or
13 000 in Economy
or
15 000 in Military
Brick 50
Knowledge 1 200
Quenching bonus to
Iron and
Steel
production
12 000
or
in Military
Iron 500
Steel 250
Knowledge 1 200
Insecticides bonus to
Food
production
13 500 Chemicals 20
Knowledge 1 200
Wisdom access to
Alfear
16 000 Knowledge 1 200
Packaging access to
Compressors
20 000 in
any branch
Chest 200
Knowledge 1 500
Windward access to
Caravels
25 000 Wood 200 000
Plank 10 000
Knowledge 1 500
Mineral
coal
Quarries can
produce Coal
30 000 Coal 500
Pickaxe 10 000
Knowledge 1 500
Safe
storage
access to
Nickel and
Repositories
35 000 in
any branch
Frame 100
Glass 300
Knowledge 1 600
Metalwork access to
craft Plates
40 000 in
any branch
Iron 750
Steel 400
Knowledge 1 700
Steam
engine
access to
Engines
45 000 in
any branch
Iron 800
Plate 50
Knowledge 1 800
Industrialization access to
Workshops
50 000 Chemicals 100
Plate 300
Knowledge 2 000
Academic
publishing
access to
Scientific papers
70 000 Knowledge 2 500
Logistics allows you to
craft from
inventory
85 000
or
in Economy
Coin 5 000
Book 10
Electricity access to
Power plants
100 000 in
any branch
Book 10
Knowledge 2 800
Pyroprocessing access to
Cement kilns
100 000 in any
branch (requires
investment in all
3 branches; for
v0.9.3 beta)
Mineral 200 000
Clay 10 000
Book 5
Triforce various
bonuses
100 000 in
all branches
Knowledge 3 000
Cement
hydration
access to
Concrete
mixers
150 000 in
any branch
Clay 15 000
Book 20
Education access to
Universities
150 000 Book 20
Knowledge 3 000
Industrial
revolution
access to
Factories
500 000
or
in Economy
Coin 50 000
Toolbox 100
Book 100

Scientific technologies
Academic publishing | Architecture | Careening | Cast iron | Cement hydration | Chemistry | Construction | Contracts | Crushing | Education | Electricity | Expansion | Float glass | Geology | Glassblowing | Industrialization | Industrial revolution | Insecticides | Investigation | Logistics | Masonry | Metalwork | Mineral coal | Open mining | Organization | Packaging | Pyroprocessing | Safe storage | Steam engine | Studies | Triforce | Underground storage | Windward | Wisdom | Woodwork