Access
- You can hire Sailors, after you research Trade.
- Trade has a requirement to access and research.
Technology required: | |||
---|---|---|---|
Technology | Requirement | Research cost | |
Trade | build 8 Libraries |
Food | 7 000 |
Gold | 45 | ||
Coin | 50 |
Recruitment
You can hire Sailors, after you research the required technology.
- You need 1 free Population, 500 Food and 5 Coin, to hire a Sailor.
Resources required: | |
---|---|
Resource | Amount |
Food | 500 |
Coin | 5 |
Population | 1 |
You can fire one Sailor at a time, with the 'Fire 1' button. Population remains allocated, until you fire the Sailor. You cannot fire Sailors while they are at sea.
Consumption
- A Sailor consumes 0.2 Food per second1.
Resources consumed: | |
---|---|
Consumes | Rate |
Food | 0.20 per second1 |
1inconsistant with tooltip; v0.9.3 beta
Other
- All your Sailors die if you lose a fleet fight, freeing up Population.
Trivia
Sailors in the game, have a hard life, spend time away from their family and even risk their lives for little personal gain. It is believed (but never been proven) that they descend from a long line of pirates who used to sail the seas, fighting ships, digging for treasure and dancing (with the daughters of island governors).
Jobs |
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Woodcutter | Smelter | Farmer | Miner | Foundryman | Sailor | Scientist | Marketer |