You can construct and toggle a Power plant, on Facilities.
- A Power plant has a requirement to access and requires some resources to construct.
- Power plants store and produce Energy.
Access
- Power plant appears, on Facilities, after you research Electricity on Technologies.
- You can build a Power plant, after you research Electricity.
- Electricity has a requirement to access and research.
Technology required: | |||
---|---|---|---|
Technology | Requirement | Research cost | |
Electricity | invest 100 000 Knowledge in any branch |
Book | 10 |
Knowledge | 2 800 |
Construction

Example costs: | ||
---|---|---|
Current Power plants |
Frame | Plate |
0 | 300 | 500 |
1 | 330 | 550 |
2 | 363 | 605 |
3 | 399 | 665.5 |
... | ... | ... |
n | 300 × 1.1n | 500 × 1.1n |
Consumption
You can toggle Power plants, to be active or to stop consumption, with the 'Toggle' button. Power plants stop production, if you do not have resources to maintain them.
Resources consumed: | |
---|---|
Consumes | Rate |
Coal | 0.05 per second |
Water | 2 per second |
Production
- Active Power plants generate 1 MW Energy per hour.
You can toggle Power plants, to be active or to stop production, with the 'Toggle' button. * Power plants stop production, if you do not have resources to maintain them.
Energy generated: | |
---|---|
Produces | Rate |
Energy | 1 MW per hour |
- Other factors increment Energy production: (needs checking)
Bonuses to production: | |
---|---|
Item | Amount |
Rush economy | 30 minutes of production |
Facilities |
---|
Power plant | Cement kiln | University | Concrete mixer | Tool factory | Barracks |