Access
Construction required: | |||
---|---|---|---|
Construct | Requirement | Resource cost | |
Warehouse | build on Buildings |
Wood | 20 |
Mineral | 10 |
Consumption
- Active Pastures consume 0.2 Water per second.
You can toggle Pastures to be active or to stop consumption, with the 'Toggle' button. Active Pastures stop production, if you do not have resources they consume.
Resources consumed: | |
---|---|
Consumes | Rate |
Water | 0.20 per second |
Production
- Active Pastures produce 0.2 Food per second.
You can toggle Pastures, to be active or to stop production, with the 'Toggle' button. Active Pastures stop production, if you do not have resources to maintain them.
Resources produced: | |
---|---|
Produces | Rate |
Food | 0.20 per second |
- Other factors increment Food production.
Other
- Your first Pasture gives access to a House, on Buildings.
- Your available Food, its storage capacity, production rate and any bonuses to production, displays when a Pasture first produces Food.
Buildings |
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Bank | Banner | Barn | Blast furnace | Blockyard | Bunker | Carpentry | Casino | Castle | Compressor | Crusher | Docks | Foundry | Fountain | House | Kiln | Laboratory | Library | Lumbermill | Market | Military outpost | Mine | Pasture | Quarry | Repository | Scientific outpost | Shipyard | Statue | Trade outpost | Train station | Towncenter | Warehouse |