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Research to advance your culture
New military technologies become available, on Technologies, as your culture advances.
  • Military technologies appear after you invest Knowledge in Military
  • Military technologies require resources to research.


Available technologies:

Military technologies:
Technology Description Invest Research cost
Tactics bonus to attack
and increase to
Morale storage
100 Morale 35
Knowledge 50
Healing bonus to Hp and
access to Medics
500 Coin 100
Knowledge 200
Organization bonus to
storage
1 000 in
any branch
Block 500
Knowledge 300
Intelligence chance to steal
knowledge
1 600 Steel 100
Knowledge 500
Contracts bonus to some
production
2 000 in
any branch
Coin 200
Knowledge 200
Canteen water storage
and chance to
get bottles
2 200 Knowledge 700
Rampage access to
Greatswords
and Berseks
3 000 Sword 1 000
Knowledge 800
Domestication access to
Elephants
3 800 Food 10 000
Water 200
Knowledge 800
Elephantry access to
War elephants
3 800 Supplies 100
Knowledge 800
Architecture access to
Frames
5 000
or
4 000 in Science
or
4 500 in Economy
Block 1 500
Structure 500
Steel 150
Knowledge 1 000
Underground
storage
access to
Bunkers
5 000
or
4 000 in Science
or
4 500 in Economy
Chest 50
Knowledge 500
War
economy
bonus to
Gold and
Food
production
5 000
and
in Economy
Gold 60
Morale 50
Knowledge 800
Expansion access to an
Expansion
mission
6 000 in
any branch
Supplies 200
Plank 2 000
Camps access to
Military
outposts
6 800 Horse 10
Elephant 2
Knowledge 800
Fireship access to
Fireships
7 600 Wood 80 000
Frame 5
Knowledge 1 000
Finding chance to
find Sand,
Clay and
Bricks
9 000 Food 20 000
Morale 60
Knowledge 1 200
Masonry access to
craft Bricks
10 000 in
any branch
Block 3 000
Frame 20
Knowledge 1 300
Sea
captain
access to
Foehn
10 000
or
in Economy
Plank 3 000
Coin 800
Knowledge 1 200
Quenching bonus to
Iron and
Steel
production
12 000
or
in Science
Iron 500
Steel 250
Knowledge 1 200
Explosives access to
Gunpowder
13 500 Morale 70
Knowledge 1 300
Cast
iron
access to
Blast furnaces
15 000
or
11 000 in Science
or
13 000 in Economy
Brick 50
Knowledge 1 200
Ammunition access to
ammo
16 000 Gunpowder 50
Knowledge 1 200
Gunnery access to
Muskets and
Musketeers
18 000 Iron 500
Ammo 1 000
Knowledge 2 000
Packaging access to
Compressors
20 000 in
any branch
Chest 200
Knowledge 1 500
Carrying bonus to
finds on an
Expedition
25 000 Horse 100
Morale 120
Knowledge 1 500
Safe
storage
access to
Nickel and
Repositories
35 000 in
any branch
Frame 100
Glass 300
Knowledge 1 600
Metalwork access to
craft Plates
40 000 in
any branch
Iron 750
Steel 400
Knowledge 1 700
Steam
engine
access to
Engines
45 000 in
any branch
Iron 800
Plate 50
Knowledge 1 800
Armored
combat
access to
Light tanks
50 000 Morale 130
Plate 500
Knowledge 2 000
Electricity access to
Power plants
100 000 in
any branch
Book 10
Knowledge 2 800
Pyroprocessing access to
Cement kilns
100 000 in any
branch (requires
investment in all
3 branches; for
v0.9.3 beta)
Mineral 200 000
Clay 10 000
Book 5
Triforce various
bonuses
100 000 in
all branches
Knowledge 3 000
Cement
hydration
access to
Concrete
mixers
150 000 in
any branch
Clay 15 000
Book 20
War
games
access to
Strategy and
chance for
Plans
200 000 Morale 250
Book 20
Militarization access to
Barracks
250 000 Spear 300 000
Sword 100 000
Book 30

Military technologies
Ammunition | Architecture | Armored combat | Camps | Canteen | Carrying | Cast iron | Cement hydration | Contracts | Domestication | Electricity | Elephantry | Expansion | Explosives | Finding | Fireship | Gunnery | Healing | Intelligence | Masonry | Metalwork | Militarization | Organization | Packaging | Pyroprocessing | Quenching | Rampage | Safe storage | Sea captain | Steam engine | Tactics | Underground storage | War economy | War elephant | War games