
Spend coin for resources
Access
Content
- New items and options appear, at the Market, as your empire grows.
- At the Market, you can:
- buy some resources;
- deal with a Merchant;
- use Trains to get resources; and
- Boost production.
Market |
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Market trade | Merchant | Trains | Boost |
Tabs |
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Buildings | Casino | Crafting | Dock | Facilities | Heirlooms | Jobs | Leaders | Legacy | Market | Military | Technologies |
Market trade

Spend coins to buy resources
- You can buy some resources, at Market:
- You can buy:
- resources for 1 Coin at a time; or
- the maximum amount, your available Coin and storage permits.
Access
- At first, you can buy Wood, Mineral, and Food at the Market
- After you research Commodities, you can also buy Sand.
Market ratios
- The cost of resources, for Market trade, is determined by Market ratios.
Available bonuses
- Bonuses to Market trade ratios increase the amount of resources you get per Coin, with Market trade, at the Market.
Bonuses to market ratios: Item Amount Market 5% Khrysos 10% per Title Crown heirloom varies Trade mastery depends on level Bargain 5% per level
Market |
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Market trade | Merchant | Trains | Boost |
Merchant

Invite visiting merchants to offer you deals
- You can buy resources of a Merchant, at the Market.
- A new merchant arrives with an offer every 10 minutes.
- You can buy resources from the merchant with Coin.
Access
- A Merchant appears at the Market, after you research Deals on Technologies.
Technology required:
Technology Requirement Research cost Deals invest 7600
Knowledge
in EconomyGold 100 Coin 1 500 Knowledge 1 200
Merchant deals
- A new merchant arrives, at the Market, every 10 minutes, after you reaearch Deals
- The merchant will offer to sell you a resource for Coin.
- The merchant only offers certain resources.
- The offers vary:
- The resource offered is random.
- The cost varies in a range that depends on the resource.
- The amount offered varies in a range that depends on the resource and your maximum Gold storage.
Possible deals Resource Unit cost Quantity Spear 0.5 → 1.5 0 → 10 × S Sword 1 → 3 0 → 5 × S Block 0.25 → 0.75 0 → 20 × S Structure 1.5 → 4.5 0 → (10/3) × S Bronze 2.5 → 7.5 0 → 2 × S Supplies 1 → 3 0 → 5 × S Frame 250 → 750 0 → 0.02 × S Token 0.5 → 1.5 0 → 10 × S Glass 25 → 75 0 → 0.2 × S Plank 5 → 15 0 → S Brick 10 → 30 0 → 0.5 × S where S is your [storage capacity for Gold
- (add screencap)
- You can can accept the merchant's offer with the 'Deal' button.
- A countdown timer indicates when a new merchant arrives
Market |
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Market trade | Merchant | Trains | Boost |
Trains

Commission trains to constantly spend coins to generate a certain resource
- Your total trains and maximum allowed in game, displays on Market, after you build a Train station.
Access
- Trains appear on Market, after you build a Train station.
Usage
- Resources you can get
- (table, write some stuff here)
How to trade
- Get resources by trains
- (write some stuff here, bp list)
Get resource by train
Cost
- (bonus, table, write some stuff here)
Market |
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Market trade | Merchant | Trains | Boost |
Boost

- Use diamonds to boost production
- (write some stuff here)
Access
- Boost appears at the Market, after you get your first Diamond, from:
- games on Casino; and
- an expedition with Military.
Cost
Diamond Cost Bonus Time Cost Per Hour 1 1 Hour 1/hr 20 1 Day .83/hr 100 1 Week .59/hr
Effect
- You can double your current production output by spending diamonds. This is calculated after all other production bonuses are calculated. For example, if you currently produce 20 wood per second, the diamond bonus would provide you 40 wood per second for the duration of the bonus.
Market |
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Market trade | Merchant | Trains | Boost |
Tabs |
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Buildings | Casino | Crafting | Dock | Facilities | Heirlooms | Jobs | Leaders | Legacy | Market | Military | Technologies |