- A Market has a requirement to access and requires some resources to construct.
- A Market gives access to the Market and increases market trade ratios.
Access
Technology required: | |||
---|---|---|---|
Technology | Requirement | Research cost | |
Exchange | build 4 Libraries |
Food | 800 |
Coin | 3 |
Construction

Example costs: | ||
---|---|---|
Current Markets |
Wood | Coin |
0 | 500 | 1 |
1 | 800 | 1.6 |
2 | 1 280 | 2.56 |
3 | 2 048 | 4.10 |
... | ... | ... |
n | 500 × 1.6n | 1 × 1.6n |
Other
- Each Market, you construct, increments market trade ratios by 5%.
Bonuses provided: Item Amount Market trade 5%
Buildings |
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Bank | Banner | Barn | Blast furnace | Blockyard | Bunker | Carpentry | Casino | Castle | Compressor | Crusher | Docks | Foundry | Fountain | House | Kiln | Laboratory | Library | Lumbermill | Market | Military outpost | Mine | Pasture | Quarry | Repository | Scientific outpost | Shipyard | Statue | Trade outpost | Train station | Towncenter | Warehouse |