- A Library has a requirement to access and requires some resources to construct.
- Libraries store and produce Knowledge; and provide access to other areas of the game.
Access
Construction required: | |||
---|---|---|---|
Construct | Requirement | Resource cost | |
House | build on Buildings |
Wood | 10 |
Mineral | 50 | ||
Food | 15 |
Construction
Example costs: | ||
---|---|---|
Current Libraries |
Wood | Mineral |
0 | 300 | 100 |
1 | 570 | 190 |
2 | 1083 | 361 |
3 | 2 057.7 | 685.9 |
... | ... | ... |
n | 300 × 1.9n | 100 × 1.9n |
Production
- Libraries produce 0.01 Knowledge per second.
Resources produced: | |
---|---|
Produces | Rate |
Knowledge | 0.01 per second |
- Other factors increment Knowledge production
Storage
- Each Library provides storage for 100 Knowledge.
Storage provided: | |
---|---|
Item | Amount |
Knowledge | 100 |
- Other factors increment storage.
Other
- Your first Library gives access to Technologies.
- The first 8 Libraries, you build, give access to some technologies on Technologies.
- Your available Knowledge, its storage capacity, production rate and any bonuses to production, displays after you build 8 Libraries.
- Libraries contribute to Legacy when you explore a new continent.
Legacy provided: Current
LibrariesLegacy 1 0.40 2 0.96 3 1.74 ... ... n 1.4n - 1
- Other factors increment the Legacy you gain.
Buildings |
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Bank | Banner | Barn | Blast furnace | Blockyard | Bunker | Carpentry | Casino | Castle | Compressor | Crusher | Docks | Foundry | Fountain | House | Kiln | Laboratory | Library | Lumbermill | Market | Military outpost | Mine | Pasture | Quarry | Repository | Scientific outpost | Shipyard | Statue | Trade outpost | Train station | Towncenter | Warehouse |