- Laboratories have a requirement to access and require some resources to construct.
- Laboratories stores Chemicals and consume Bottles for productiom.
Access
Technology required: | |||
---|---|---|---|
Technology | Requirement | Research cost | |
Chemistry | invest 4 500 Knowledge in Science |
Bottle | 50 |
Knowledge | 1 000 |
Construction

Example costs: | ||
---|---|---|
Current Laboratories |
Frame | Glass |
0 | 5 | 20 |
1 | 7 | 28 |
2 | 9.8 | 39.2 |
3 | 13.72 | 54.88 |
... | ... | ... |
n | 5 × 1.4n | 20 × 1.4n |
Consumption
You can toggle Laboratories, to be active or to stop consumption, with the 'Toggle' button. Active Laboratories stop production, if you do not have resources to maintain them.
Resources consumed: | |
---|---|
Consumes | Rate |
Bottles per Scientist |
0.001 per second |
Production
- Active Laboratories produce Chemicals and Knowledge, by your Scientists.
You can toggle Laboratories, to be active or to stop production, with the 'Toggle' button. Active Laboratories stop production, if you do not have resources to maintain them.
Resources produced: | |
---|---|
Produces | Rate |
Chemicals per Scientist |
0.001 per second |
Knowledge per Scientist |
0.005 per second |
- Other factors increment Chemicals production and increment Knowledge production
Other
- Your available Chemicals, storage capacity, production rate and any bonuses to production, displays after you build a Laboratory.
Buildings |
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Bank | Banner | Barn | Blast furnace | Blockyard | Bunker | Carpentry | Casino | Castle | Compressor | Crusher | Docks | Foundry | Fountain | House | Kiln | Laboratory | Library | Lumbermill | Market | Military outpost | Mine | Pasture | Quarry | Repository | Scientific outpost | Shipyard | Statue | Trade outpost | Train station | Towncenter | Warehouse |