Knowledge is used for research and bonuses.
- Your available Knowledge, storage capacity, production rate and any bonuses to production, displays after you get some.
Access
Construction required: | |
---|---|
Construct | Requirement |
Library | build 8 on Buildings |
- You can get Knowledge, from:
- some buildings, on Buildings;
- Scientists, on Jobs;
- Expeditions, with Military;
- a Trade mission, at the Dock; and
- an University, on Facilities;
Storage
Your maximum available Knowledge is limited by storage capacity.
- Storage for Knowledge is provided, by:
- a Library, on Buildings;
- Titles granted to Alfear, on Leaders; and
- an University, on Facilities.
Storage provided: | |
---|---|
Item | Amount |
Library | 100 |
Alfear | 100 per Title |
University | 200 |
(v.0.9.3 beta: Concrete mixer gives 200) |
- Other factors increment storage.
Production
- You can generate Knowledge, with:
- a Library, Scientific outpost and Laboratory, on Buildings;
- a Scientist, on Jobs; and
- an University, on Facilities.
Knowledge produced: | |
---|---|
Producer | Rate |
Library | 0.01 per second |
Scientific outpost | 0.02 per second |
Laboratory | 0.005 per second per Scientist |
Scientist | 0.02 per second |
University | 0.05 per second |
Bonuses to production
- Other factors increment Knowledge production.
Bonuses to production: | |
---|---|
Item | Amount |
Alfear | 10% per Title |
Contracts | 10% |
Triforce | 30% |
Knowledge mastery |
depends on level |
Learning | 5% per level |
Book heirloom |
varies |
Global production |
varies |
Boost | × 2 |
Rush economy |
30 minutes of production |
Uses
- Knowledge is used, to:
- recruit, on Jobs; and
- access and research technologies, gain bonuses, gain Legacy and publish Scientific papers, on Technologies.
Use of knowledge: | ||
---|---|---|
Use | Item | Amount |
hire | Scientist | 100 |
access | technologies | varies |
research | various technologies | varies |
publish | Scientific papers | 2 500 |
various bonuses |
Science, Economy and Military |
depends on invest |
1 Legacy | Science, Economy and Military |
1 000 |
Other
- There is 30% chance to steal Knowledge, after you research Intelligence, when you defeat enemies in a fight.
- There is a 30% chance to get Knowledge, from a Trade mission, by learning about other cultures.
- Knowledge, invested in technology branches, provides bonuses:
- Science increments Craft efficiency.
- Economy increments Global production.
- Military increments the Attack and Hp of your army.
- Knowledge, invested in technology branches, gains Legacy.
Every 1 000 Knowledge invested, gains 1 Legacy, before any bonuses, if you explore a new continent.
Capped resources |
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Cement | Chemicals | Clay | Coal | Concrete | Copper | Food | Gold | Iron | Knowledge | Mineral | Morale | Nickel | Sand | Steel | Tin | Water | Wood |