Kilns provide coal
Access
Technology required: | |||
---|---|---|---|
Technology | Requirement | Research cost | |
Charcoal | build 5 Libraries |
Wood | 4 000 |
Mineral | 2 000 |
Construction
Example costs: | ||
---|---|---|
Current Kilns |
Mineral | Block |
0 | 2 000 | 15 |
1 | 3 000 | 22.5 |
2 | 4 500 | 33.75 |
3 | 6 750 | 50.63 |
... | ... | ... |
n | 2 000 × 1.5n | 15 × 1.5n |
Consumption
- Active Kilns consume 2 Wood per second.
You can toggle Kilns, to be active or to stop consumption, with the 'Toggle' button. Active Kilns stop production, if you do not have resources to maintain them.
Resources consumed: | |
---|---|
Consumes | Rate |
Wood | 2.00 per second |
Production
- Active Kilns produce 0.01 Coal per second.
You can toggle Kilns, to be active or to stop production, with the 'Toggle' button. Active Kilns stop production, if you do not have resources to maintain them.
Resources produced: | |
---|---|
Produces | Rate |
Coal | 0.01 per second |
- Other factors increment Coal production.
Other
- Your available Coal, storage capacity, production rate and any bonuses to production, displays after a Kiln produces it.
Buildings |
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Bank | Banner | Barn | Blast furnace | Blockyard | Bunker | Carpentry | Casino | Castle | Compressor | Crusher | Docks | Foundry | Fountain | House | Kiln | Laboratory | Library | Lumbermill | Market | Military outpost | Mine | Pasture | Quarry | Repository | Scientific outpost | Shipyard | Statue | Trade outpost | Train station | Towncenter | Warehouse |