You can hire and fire workers, on Jobs, to help your civilisation grow.
- Jobs is available after you build a House.
- New jobs become available on Jobs, as your empire grows.
Content
New jobs appear, on Jobs, as your empire grows.
Available jobs:
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Jobs |
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Woodcutter | Smelter | Farmer | Miner | Foundryman | Sailor | Scientist | Marketer |
Tabs |
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Buildings | Casino | Crafting | Dock | Facilities | Heirlooms | Jobs | Leaders | Legacy | Market | Military | Technologies |
Workers
- New jobs appear, on Jobs, as your civilisation advances.
- Available workers:
Workers on Jobs
- Woodcutter – chops down trees
- Smelter – extracts metals from ores
- Farmer – provides food
- Miner – digs for resources
- Foundryman – an expert in steel production
- Sailor – crews ships for missions
- Scientist – uses funds to gain knowledge
- Marketer – uses funds for resources
Employing workers
- You can hire workers, with resources and Population, after you access them.
Access
Access requirements: Worker Requirement Method Cost Woodcutter House build on
BuildingsWood 20 Mineral 50 Food 15 Smelter House build on
BuildingsWood 20 Mineral 50 Food 15 Farmer House build on
BuildingsWood 20 Mineral 50 Food 15 Miner Pickaxe build 1
LibraryWood 100 Copper 3 Foundryman Steel build 6
LibrariesIron 50 Coal 50 Sailor Trade build 8
LibrariesFood 7 000 Gold 45 Coin 50 Scientist Studies invest 500
Knowledge
in ScienceKnowledge 400 Marketer Commerce invest 11 500
Knowledge
in EconomyCoin 2 000 Knowledge 1 200
Recruitment
- You can hire workers, after you access their jobs.
- You need 1 free Population and various resources to hire a worker.
- Population remains allocated, until you fire the worker or if Sailors die on an Expansion mission.
- You can fire one worker at a time, with the 'Fire 1' button.
Consumption
- Some workers consume Food and require resources for production.
- Workers stop production, if you do not have resources to maintain them.
Resources consumed:
Worker Resource Rate Woodcutter Food 0.1 per second Smelter Food 0.1 per second Mineral 0.2 per second Miner Food 0.1 per second Foundryman Food 0.1 per second Iron 0.04 per second1 Coal 0.02 per second Sailor Food 0.2 per second1 Scientist Food 0.2 per second Coin 0.01 per second Marketer Food 0.2 per second Coin 0.05 per second 1inconsistant with tooltip for v0.9.3 beta
- Farmers do not consume resources.
Production
- Some workers produce resources.
- Workers stop production, if you do not have resources to maintain them.
- Sailors do not produce resources.
- Other factors increment production by workers:
Bonuses to production:
Worker Bonus Woodcutter Wood Smelter Copper
GoldFarmer Food Miner Mineral
ClayFoundryman Steel Scientist Knowledge Marketer Bronze
Brick
Glass
Other
Jobs |
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Woodcutter | Smelter | Farmer | Miner | Foundryman | Sailor | Scientist | Marketer |
Tabs |
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Buildings | Casino | Crafting | Dock | Facilities | Heirlooms | Jobs | Leaders | Legacy | Market | Military | Technologies |