Gold has many uses including crafting, construction and research.
- Your available Gold, storage capacity, production rate and any bonuses to production, displays after you get some.
Access
- Gold appears, after you:
- research Metallurgy and hire Smelters; or
- get some from expeditions, with Military.
- You can get Gold, from expeditions, after you research Exploration.
Technology required: | |||
---|---|---|---|
Technology | Requirement | Research cost | |
Exploration | build 2 Libraries |
Food | 100 |
or | |||
Metallurgy | build 3 Libraries |
Food | 200 |
Copper | 10 | ||
Iron | 5 |
- You can get Gold, from:
- some buildings, on Buildings;
- Smelters, on Jobs;
- Trade missions, at the Dock;
- Expeditions, with Military; and
- gambling, at the Casino.
Storage
Your maximum available Gold is limited by storage capacity.
- Storage for Gold is provided, by:
- some buildings, on Buildings;
- some technologies, on Technologies; and
- Chests.
Storage provided: | |
---|---|
Item | Amount |
Warehouse | 1 |
Casino | 1 |
Towncenter | 2 |
Bank | 2 |
Funding | 2 |
Safes | 2 |
Chest | 0.05 |
- Other factors increment storage.
Production
- A Casino, Trade outpost and Smelters produce Gold.
Gold produced: | |
---|---|
Producer | Rate |
Casino | 0.004 per second |
Trade outpost | 0.01 per second |
Smelter | 0.001 per second |
Bonuses to production
- Other factors increment Gold production.
Bonuses to production: | |
---|---|
Item | Amount |
Khrysos | 25% per Title |
Funding | 20% |
War economy |
10% |
Triforce | 30% |
Gold mastery |
depends on level |
Coin heirloom |
varies |
Global production |
varies |
Boost | × 2 |
Rush economy |
30 minutes of production |
Uses
Use of gold: | ||
---|---|---|
Use | Item | Amount |
craft | Coin | 5 |
research | Currency | 2 |
research | Coin forging | 5 |
research | Centralisation | 10 |
research | Cavalry | 25 |
research | Trade | 45 |
research | Funding | 50 |
research | War economy | 60 |
research | Internationalization | 70 |
research | Dealing | 100 |
maintain | Bersek | 0.01 per second |
consume | Bank | 0.10 per second |
play | Game 1 | depends on bet |
construct | Casino | 1 × 1.6n |
construct | Castle | 5 × 1.6n |
where 'n' is the number of the item |
Other
- There is 5% chance to find Gold, on Expeditions, if no enemies appear.
Capped resources |
---|
Cement | Chemicals | Clay | Coal | Concrete | Copper | Food | Gold | Iron | Knowledge | Mineral | Morale | Nickel | Sand | Steel | Tin | Water | Wood |