Access
- You can hire a Foundryman, after you research Steel.
- Steel has a requirement to access and research.
Technology required: | |||
---|---|---|---|
Technology | Requirement | Research cost | |
Steel | build 6 Libraries |
Iron | 50 |
Coal | 50 |
Recruitment
You can hire a Foundryman, after you research the required technology.
- You need 1 free Population, 200 Food and 1 Coin to hire a Foundryman.
Resources required: | |
---|---|
Resource | Amount |
Food | 200 |
Coin | 1 |
Population | 1 |
You can fire one Foundryman at a time, with the 'Fire 1' button. Population remains allocated, until you fire the Foundryman.
Consumption
Foundrymen stop production, if you do not have resources to maintain them.
Resources consumed: | |
---|---|
Consumes | Rate |
Food | 0.10 per second |
Iron | 0.04 per second1 |
Coal | 0.02 per second |
1inconsistant with tooltip; v0.9.3 beta
Production
- A Foundryman produces 0.01 Steel per second.
- Foundrymen stop production, if you do not have resources to maintain them.
Resources produced: | |
---|---|
Produces | Rate |
Steel | 0.01 per second |
- Other factors increment Steel production.
Other
- An active Blast furnace:
- consumes 0.25 Mineral per second per Foundryman.
- produces 0.01 Iron per second per Foundryman, before any bonuses.
Trivia
Foundrymen are very serious people, as they work in a dangerous environment, however (on very rare occasions) some have been seen to smile (usually after a blast furnace has been built, as they love pouring molten metal and are happiest when working). Foundrymen are well known to have a steely constitution but still don't like to be alone in a dark room.
Jobs |
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Woodcutter | Smelter | Farmer | Miner | Foundryman | Sailor | Scientist | Marketer |