Food has many uses including crafting, construction, research and trade.
- Your available Food, storage capacity, production rate and any bonuses to production, displays after you get some.
Access
Construction required: | |||
---|---|---|---|
Construct | Requirement | Resource cost | |
Pasture | build on Buildings |
Wood | 10 |
- You can:
- get Food from Pastures, on Buildings;
- get Food from Farmers, on Jobs;
- buy Food at Market;
- find Food on expeditions, with Military; and
- import Food, on a Trade mission, from the Dock.
Storage
Your maximum available Food is limited by storage capacity.
Storage provided: | |
---|---|
Item | Amount |
Warehouse | 100 |
Towncenter | 500 |
Chest | 10 |
- Other factors increment storage.
Production
Food produced: | |
---|---|
Producer | Rate |
Pasture | 0.2 per second |
Farmer | 0.4 per second |
Bonuses to production
- Other factors increment Food production.
Bonuses to production: | |
---|---|
Item | Amount |
Sucellus | 20% per Title |
Bronze tools | 20% |
Steel tools | 30% |
War economy | 10% |
Insecticides | 40% |
Food mastery |
depends on level |
Global production |
varies |
Boost | × 2 |
Rush economy |
30 minutes of production |
Bonuses also affect the quantity of resources brought in by a Cargo train.
Uses
Other
- You can buy, at Market:
- 400 Food for 1 Coin, before any bonuses; or
- the maximum amount, your available Coin and storage capacity permits.
- The amount you get, with bonuses, for 1 Coin is displayed.
Food on Market
- Bonuses to market ratios, increment the amount of Food per Coin.
- A Cargo train can haul 15 Food per second before any bonuses.
- There is 20% chance to find Food, on Expeditions, if no enemies appear.
Capped resources |
---|
Cement | Chemicals | Clay | Coal | Concrete | Copper | Food | Gold | Iron | Knowledge | Mineral | Morale | Nickel | Sand | Steel | Tin | Water | Wood |