- A Factory has a requirement to access and requires resources to construct.
- Factories increase Craft efficiency; and when active, craft multiple amounts of items.
Access
- You can construct a Factory after you resarch Industrial revolution.
- Industrial revolution has a requirement to access and research.
Technology required: | |||
---|---|---|---|
Technology | Requirement | Research cost | |
Industrial revolution |
invest 500 000 Knowledge in Science or Economy |
Coin | 50 000 |
Toolbox | 100 | ||
Book | 100 |
Construction

Example costs: | |||
---|---|---|---|
Current Factories |
Concrete | Brick | Toolbox |
0 | 5 000 | 10 000 | 50 |
1 | 6 000 | 12 000 | 60 |
2 | 7 200 | 14 400 | 72 |
3 | 8 640 | 17 280 | 86.4 |
... | ... | ... | ... |
n | 5 000 × 1.2n | 10 000 × 1.2n | 50 × 1.2n |
Effect
Factories increase Craft efficiency; and when active, craft multiple amounts of items at a time.
Passive bonus
Each Factory increments Craft efficiency by 20%, when it is toggled off and also when active.
Mass production
- Active Factories multicraft: multiply the amount of resources expended and items crafted at a time.
- Each active Factory expends 100 × the base cost, to multiply items crafted by 100.
- If you do not have enough resources, then a multiple with available resources is crafted.
- To craft using just 1 x base cost, you must toggle off your Factories.
- An active Factory multicrafts:
- all items you can craft, on Crafting;
- items you craft from the inventory after you research Logistics, (apart from Books); and
- publishing Books with Strategy on Technologies. (does not effect gaining Books with Patent or Scientific papers; v0.9.3 beta).
Crafting |
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Crafting items | Workbench | Workshop | Factory |