Construct and manage facilities that utilise energy.
- New facilities become available on Facilities, as your empire grows.
- Facilities require resources for construction and production.
Access
Facilities is available, after you research Electricity on Technologies.
- Electricity has a requirement to access and research.
Technology required: | |||
---|---|---|---|
Technology | Requirement | Research cost | |
Electricity | invest 100 000 Knowledge in any branch |
Book | 10 |
Knowledge | 2 800 |
Content
New facilities become available as your empire advances.
- On Facilities, you can:
- construct and manage facilities; and
- monitor the Energy levels of your empire.
Available facilities:
|
---|
Facilities |
---|
Power plant | Cement kiln | University | Concrete mixer | Tool factory | Barracks |
Tabs |
---|
Buildings | Casino | Crafting | Dock | Facilities | Heirlooms | Jobs | Leaders | Legacy | Market | Military | Technologies |
Energy

Energy to power your facilities
- You can monitor your empire's energy usage on Facilities.
- Energy is generated and stored by Power plants.
- Energy is required to operate some facilities.
+ energy dialogue box capture
Access
write some stuff here
Production
- Active Power plants generate Energy.
Energy generated:
Producer Rate Power plant 1 MW per hour
- Other factors increment Energy production: (needs checking)
Bonuses to production:
Item Amount Rush economy 30 minutes
of production
Storage
- Power plants have capacity to store Energy.
Storage provided:
Item Amount Power plant 100 KWh
Consumption
- Active facilities require Energy, to maintain production.
Energy consumed:
Facility Rate Cement kiln 300 KWh University 500 KWh Concrete mixer 500 KWh Tool factory 1 000 KWh Barracks 800 KWh
Facilities |
---|
Power plant | Cement kiln | University | Concrete mixer | Tool factory | Barracks |