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Ecotechlogo

Research to advance your culture
New economic technologies become available, on Technologies, as your culture advances.
  • Economic technologies appear after you invest Knowledge in Economy.
  • Economic technologies require resources to research.


Available techmologies:

Economic technologies:
Technology Description Invest Research cost
Funding bonuses
for Gold
100 Gold 50
Knowledge 50
Savings access to
Banks
500 Coin 100
Knowledge 200
Organization bonus to
storage
1 000 in
any branch
Block 500
Knowledge 300
Cultural
trade
gains
Knowledge
1 500 Bronze 50
Knowledge 500
Contracts bonus to some
production
2 000 in
any branch
Coin 200
Knowledge 200
Galleon access to
Galleons
2 500 Wood 40 000
Plank 1 000
Knowledge 800
Risk allows
bigger bets
3 200 Token 200
Knowledge 800
Construction access to
Blockyards
4 000
or
3 500 in Science
Block 2 000
Knowledge 800
Investment returns
Coin
4 200 Coin 1 000
Knowledge 300
Architecture access to
Frames
4 500
or
4 000 in Science
or
5 000 in Military
Block 1 500
Structure 500
Steel 150
Knowledge 1 000
Underground
storage
access to
Bunkers
4 500
or
4 000 in Science
or
5 000 in Military
Chest 50
Knowledge 500
War
economy
bonus to
Gold and
Food
production
5 000
and
in Military
Gold 60
Morale 50
Knowledge 800
Expansion access to an
Expansion
mission
6 000 in
any branch
Supplies 200
Plank 2 000
Internationalization access to
Trade outposts
6 800 Gold 70
Bronze 300
Knowledge 800
Deals access to
a Merchant
7 600 Gold 100
Coin 1 500
Knowledge 1 200
Commodities access to
buy Sand
8 500 Coin 1 000
Knowledge 1 000
Multitasking Miners can
produce Clay
9 300 Pickaxe 2 000
Knowledge 1 000
Masonry access to
craft Bricks
10 000 in
any branch
Block 3 000
Frame 20
Knowledge 1 300
Woodwork access to
Carpentries
10 000
or
in Science
Wood 90 000
Knowledge 1 000
Sea
captain
access to
Foehn
10 000
or
in Military
Plank 3 000
Coin 800
Knowledge 1 200
Commerce access to
Marketers
11 500 Coin 2 000
Knowledge 1 200
Cast
iron
access to
Blast furnaces
13 000
or
11 000 in Science
or
15 000 in Military
Brick 50
Knowledge 1 200
Safes increases
Gold storage
14 000 Lock 100
Knowledge 1 200
Packaging access to
Compressors
20 000 in
any branch
Chest 200
Knowledge 1 300
Shareholding access to
Shares
23 000 Token 5 000
Coin 5 000
Knowledge 1 500
Safe
storage
access to
Nickel and
Repositories
35 000 in
any branch
Frame 100
Glass 300
Knowledge 1 600
Metalwork access to
craft Plates
40 000 in
any branch
Iron 750
Steel 400
Knowledge 1 700
Steam
engine
access to
Engines
45 000 in
any branch
Iron 800
Plate 50
Knowledge 1 800
Rail
transport
access to
Train stations
50 000 Coin 10 000
Plate 300
Knowledge 2 000
Patents access to
Patent
65 000 Coin 10 000
Knowledge 2 000
Logistics allows you to
craft from
inventory
85 000
or
in Science
Coin 5 000
Book 10
Electricity access to
Power plants
100 000 in
any branch
Book 10
Knowledge 2 800
Pyroprocessing access to
Cement kilns
100 000 in any
branch (requires
investment in all
3 branches; for
v0.9.3 beta)
Mineral 200 000
Clay 10 000
Book 5
Triforce various
bonuses
100 000 in
all branches
Knowledge 3 000
Cement
hydration
access to
Concrete
mixers
150 000 in
any branch
Clay 15 000
Book 20
Work
force
access to
Tool factory
200 000 Concrete 15 000
Book 30
Luck access to a
slot machine
300 000 Token 50 000
Book 50
Industrial
revolution
access to
Factories
500 000
or
in Science
Coin 50 000
Toolbox 100
Book 100

Economic technologies
Architecture | Cast iron | Cement hydration | Commerce | Commodities | Construction | Contracts | Cultural trade | Deals | Electricity | Expansion | Funding | Galleon | Industrial revolution | Internationalization | Investment | Logistics | Luck | Masonry | Metalwork | Multitasking | Organization | Packaging | Patents | Pyroprocessing | Rail transport | Risk | Safe storage | Safes | Savings | Sea captain | Shareholding | Steam engine | Triforce | Underground storage | War economy | Woodwork | Work force
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