You can craft items for your empire's needs, on Crafting.
- Crafting is available, after you research a relevant technology.
- You can craft items out of available resources, and enhance crafting to make it more efficient.
Access
- Crafting appears after you research one of the following technologies: Pickaxe; Basic weapons; Iron sword; or Storage management.
Technology required: | |||
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Technology | Requirement | Research cost | |
Pickaxe | build 1 Library |
Wood | 100 |
Copper | 3 | ||
or | |||
Basic weapons |
build 2 Libraries |
Wood | 200 |
Copper | 5 | ||
or | |||
Sword | build 3 Libraries |
Food | 500 |
Iron | 10 | ||
or | |||
Storage management |
build 3 Libraries |
Wood | 500 |
Mineral | 500 |
Content
New items appear, on Crafting, as your empire advances.
- On Crafting, you can:
- craft items; and
- build constructions to enhance crafting.
Available crafts:
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Crafting enhancements:
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Crafts |
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Pickaxe | Spear | Sword | Block | Coin | Bronze | Structure | Armor | Supplies | Chest | Glass | Bottle | Greatsword | Frame | Brick | Gunpowder | Ammo | Musket | Plate | Engine |
Crafting |
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Crafting items | Workbench | Workshop | Factory |
Tabs |
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Buildings | Casino | Crafting | Dock | Facilities | Heirlooms | Jobs | Leaders | Legacy | Market | Military | Technologies |
Crafting items
- New items become available as you progress.
- Items are crafted from a specific quantity of materials.
- With Logistics, you can craft items directly from the inventory.
Items you can craft
- New items you can craft appear, on Crafting, as your empire grows.
Access
- You can craft an item, on Crafting, after you research the required technology.
Crafts |
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Table of access requirements for items you can craft |
Crafting costs
- Specific quantitites of resources are required to craft items.
- You need enough materials, to meet the base cost, to craft products.
- The quantity of items crafted, for the base cost, is increased by bonuses to Craft efficiency.
Base costs:
Item Ingredient Cost Ammo
(×500)Iron 50 Gunpowder 10 Armor Steel 30 Bronze 5 Block Wood 100 Mineral 200 Bottle Glass 5 Bronze Copper 40 Tin 10 Brick Sand 500 Clay 150 Chest Plank 100 Steel 30 Bronze 5 Lock 1 Coin Gold 5 Engine Steel 400 Bronze 200 Plate 100 Frame Block 500 Structure 100 Steel 100 Glass Tin 50 Sand 200 Coal 50 Item Ingredient Cost Greatsword Steel 100 Gunpowder Sand 300 Coal 100 Bronze 10 Chemicals 5 Musket Wood 100 Iron 10 Steel 5 Pickaxe Wood 20 Copper 1 Plate Copper 400 Iron 200 Nickel 10 Spear Wood 50 Copper 3 Sword Iron 10 Structure Wood 1 000 Iron 20 Supplies Plank 5 Food 500 Water 100
Craft efficiency
- 0% Craft efficiency crafts 1 item, for the base cost; (for Ammo, the base cost crafts 500).
- Every 100% increase in Craft efficiency, crafts 1 extra item for the base cost; (for Ammo: an extra 500 units).
'Items crafted:' displayed on Crafting
You can increase 'Items crafted:' with increases to Craft efficiency.
Increase to efficiency
- You can increment Craft efficiency, with:
Increase provided: Item Amount Workbench 8% Workshop 10% Factory 20% Elisia 5% per Title Science depends
on investTriforce 30% Craft
masterydepends
on levelHammer
heirloomvaries Mastery 1.5% per level
Use of products
- Items you craft are used, to:
- construct and supply resources for production, on Buildings;
- construct, on Facilities;
- employ workers, on Jobs;
- research, on Technologies;
- craft other products on Crafting;
- recruit new units and provide resources for Expeditions, on Military;
- gamble, at the Casino;
- purchase resources, at Market; and
- construct ships and provide Supplies for a Trade mission; at the Dock.
Crafting |
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Crafting items | Workbench | Workshop | Factory |
Crafting enhancements

- You can facilitate crafting with Workbenches, Workshops and Factories.
Items that enhance crafting:
Tabs |
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Buildings | Casino | Crafting | Dock | Facilities | Heirlooms | Jobs | Leaders | Legacy | Market | Military | Technologies |