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− | <br />[[File:Carpentrylogo.png|left|thumb|98px|link=Buildings]] |
+ | <br />[[File:Carpentrylogo.png|left|thumb|98px|link=Category:Buildings]] |
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Carpentries manufacture structure. |
Carpentries manufacture structure. |
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− | *A Carpentry [[Carpentry#Consumption| |
+ | *A Carpentry [[Carpentry#Consumption|requires]] [[Wood]] and [[Iron]], to [[Carpentry#Production|produce]] [[Structure]]. |
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=== '''Access''' === |
=== '''Access''' === |
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− | *Carpentry appears on [[Buildings#top|'''Buildings''']], after you [[Woodwork#Research|research]] [[Woodwork]] on [[Technologies#top|'''Technologies''']]. |
+ | *Carpentry appears, on [[Buildings#top|'''Buildings''']], after you [[Woodwork#Research|research]] [[Woodwork]] on [[Technologies#top|'''Technologies''']]. |
*You can [[Carpentry#Construction|build]] a Carpentry, after you research Woodwork. |
*You can [[Carpentry#Construction|build]] a Carpentry, after you research Woodwork. |
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− | :Other aspects of the game increment production: |
+ | :Other aspects of the game, increment production: |
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+ | [[Category:Buildings]] |
Revision as of 20:22, 17 September 2017
Carpentries manufacture structure.
- You can toggle Carpentry, to stop consumption and production, with the 'Toggle' button.
- Carpentry has a requirement to access and requires some resources to construct.
Access
- Carpentry appears, on Buildings, after you research Woodwork on Technologies.
- You can build a Carpentry, after you research Woodwork.
Technology required:
Technology Requirement Research cost
Woodwork invest
10 000 Knowledge into:
Science or EconomyWood 90 000 Knowledge 1 000
Construction
- You can build a Carpentry, on Buildings, after you research Woodwork.
- You need 40% more resources, each time you build another one.
Example costs:
Current
CarpentriesFrame Brick 0 5 20 1 7 28 2 9.8 39.2 3 13.72 54.88 ... ... ... n 5 × 1.4n 20 × 1.4n
Consumption
- You can toggle Carpentries, to be active or to stop consumption, with the 'Toggle' button.
- Active Carpentries stop production, if you do not have resources to maintain them.
Production
- Active Carpentries produce Structure.
- You can toggle a Carpentry, to be active or to stop production, with the 'Toggle' button.
- Active Carpentries stop production, if you do not have resources to maintain them.
Resources produced:
Produces Rate Structure 0.005 per second
- Other aspects of the game, increment production:
Bonuses to production:
Bonus Amount Workshop 10% Enigma heirloom varies Rush economy 30 minutes
of production