m (txt) Tag: rte-wysiwyg |
m (table) Tag: rte-source |
||
Line 30: | Line 30: | ||
:{| class="article-table" |
:{| class="article-table" |
||
− | | colspan="5"| |
+ | | colspan="5"| |
+ | ==== '''Technology required:''' ==== |
||
|- |
|- |
||
! colspan="2" style="text-align:center;"|Technology |
! colspan="2" style="text-align:center;"|Technology |
Revision as of 19:36, 26 August 2017
Carpentries manufacture structure.
- You can toggle Carpentry, to stop consumption and production, with the 'Toggle' button.
- Carpentry has a requirement to access and requires some resources to construct.
Access
- Carpentry appears on Buildings, after you research Woodwork on Technologies.
- You can build a Carpentry, after you research Woodwork.
Technology required:
Technology Requirement Research cost
Woodwork invest
10 000 Knowledge into:
Science or EconomyWood 90 000 Knowledge 1 000
Construction
- You can build a Carpentry, on Buildings, after you research Woodwork.
- You need 40% more resources, each time you build another one.
Example costs:
Current
CarpentriesFrame Brick 0 5 20 1 7 28 2 9.8 39.2 3 13.72 54.88 ... ... ... n 5 × 1.4n 20 × 1.4n
Consumption
- You can toggle Carpentries, to be active or to stop consumption, with the 'Toggle' button.
- Active Carpentries stop production, if you do not have resources to maintain them.
Production
- Active Carpentries produce Structure.
- You can toggle a Carpentry, to be active or to stop production, with the 'Toggle' button.
- Active Carpentries stop production, if you do not have resources to maintain them.
Resources produced:
Produces Rate Structure 0.005 per second
- Other aspects of the game increment production:
Bonuses to production:
Bonus Amount Workshop 10% Enigma heirloom varies Rush economy 30 minutes
of production