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* Active Carpentries stop production, if you do not have [[Carpentry#Consumption|resources to maintain]] them. |
* Active Carpentries stop production, if you do not have [[Carpentry#Consumption|resources to maintain]] them. |
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+ | | noborder4 = * Other factors [[:Template:Autocraft bonuses|increment production]]. |
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Revision as of 22:08, 4 September 2018
Carpentries manufacture structure.
Access
Technology required: | |||
---|---|---|---|
Technology | Requirement | Research cost | |
Woodwork | invest 10 000 Knowledge into Science or Economy |
Wood | 90 000 |
Knowledge | 1 000 |
Construction
You can build a Carpentry, on Buildings, after you research Woodwork.
Example costs: | ||
---|---|---|
Current Carpentries |
Frame | Brick |
0 | 5 | 20 |
1 | 7 | 28 |
2 | 9.8 | 39.2 |
3 | 13.72 | 54.88 |
... | ... | ... |
n | 5 × 1.4n | 20 × 1.4n |
Consumption
- You can toggle Carpentries, to be active or to stop consumption, with the 'Toggle' button.
- Active Carpentries stop production, if you do not have resources to maintain them.
Resources consumed: | |
---|---|
Consumes | Rate |
Wood | 5 per second |
Iron | 0.1 per second |
Production
- Active Carpentries produce 0.005 Structure per second.
- You can toggle a Carpentry, to be active or to stop production, with the 'Toggle' button.
- Active Carpentries stop production, if you do not have resources to maintain them.
Resources produced: | |
---|---|
Produces | Rate |
Structure | 0.005 per second |
- Other factors increment production.
Buildings |
---|
Bank | Banner | Barn | Blast furnace | Blockyard | Bunker | Carpentry | Casino | Castle | Compressor | Crusher | Docks | Foundry | Fountain | House | Kiln | Laboratory | Library | Lumbermill | Market | Military outpost | Mine | Pasture | Quarry | Repository | Scientific outpost | Shipyard | Statue | Trade outpost | Train station | Towncenter | Warehouse |