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==== '''Technology required:''' ==== |
==== '''Technology required:''' ==== |
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==== '''Example costs:''' ==== |
==== '''Example costs:''' ==== |
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==== '''Resources consumed:''' ==== |
==== '''Resources consumed:''' ==== |
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==== '''Resources produced:''' ==== |
==== '''Resources produced:''' ==== |
Revision as of 17:00, 27 May 2018
Carpentries manufacture structure.
- A Carpentry has a requirement to access and requires some resources to construct.
- You can toggle Carpentries, to stop consumption and production, with the 'Toggle' button.
Access
- Carpentry appears, on Buildings, after you research Woodwork on Technologies.
- You can build a Carpentry, after you research Woodwork.
Construction
- You can build a Carpentry, on Buildings, after you research Woodwork.
- You need 40% more resources, each time you build another one.
Consumption
- You can toggle Carpentries, to be active or to stop consumption, with the 'Toggle' button.
- Active Carpentries stop production, if you do not have resources to maintain them.
Production
- Active Carpentries produce Structure.
- You can toggle a Carpentry, to be active or to stop production, with the 'Toggle' button.
- Active Carpentries stop production, if you do not have resources to maintain them.
Resources produced:
Produces Rate Structure 0.005 per second
- Other factors increment production.
Buildings |
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Bank | Banner | Barn | Blast furnace | Blockyard | Bunker | Carpentry | Casino | Castle | Compressor | Crusher | Docks | Foundry | Fountain | House | Kiln | Laboratory | Library | Lumbermill | Market | Military outpost | Mine | Pasture | Quarry | Repository | Scientific outpost | Shipyard | Statue | Trade outpost | Train station | Towncenter | Warehouse |