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==== '''Technology required:''' ====
 
==== '''Technology required:''' ====
 
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==== '''Resources consumed:''' ====
 
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==== '''Resources produced:''' ====

Revision as of 17:00, 27 May 2018

Carpentrylogo


Carpentries manufacture structure.



You can construct and toggle a Carpentry, on Buildings.


  • You can toggle Carpentries, to stop consumption and production, with the 'Toggle' button.


Carpentrycapture

Carpentry on Buildings




Access


Carpentry appears, on Buildings, after you research Woodwork on Technologies.


  • You can build a Carpentry, after you research Woodwork.


Technology required:

Technology Requirement Research cost
Woodwork invest 10 000
Knowledge into
Science or Economy
Wood 90 000
Knowledge 1 000



Construction


You can build a Carpentry, on Buildings, after you research Woodwork.


  • You need 5 Frame and 20 Brick, to build your first Carpentry.
  • You need 40% more resources, each time you build another one.


Example costs:

Current
Carpentries
Frame Brick
0 5 20
1 7 28
2 9.8 39.2
3 13.72 54.88
... ... ...
n 5 × 1.4n 20 × 1.4n



Consumption


  • Active Carpentries consume Wood and Iron.
  • You can toggle Carpentries, to be active or to stop consumption, with the 'Toggle' button.
  • Active Carpentries stop production, if you do not have resources to maintain them.


Resources consumed:

Consumes Rate
Wood 5 per second
Iron 0.1 per second



Production


  • You can toggle a Carpentry, to be active or to stop production, with the 'Toggle' button.


Resources produced:

Produces Rate
Structure 0.005 per second






Buildings
Bank | Banner | Barn | Blast furnace | Blockyard | Bunker | Carpentry | Casino | Castle | Compressor | Crusher | Docks | Foundry | Fountain | House | Kiln | Laboratory | Library | Lumbermill | Market | Military outpost | Mine | Pasture | Quarry | Repository | Scientific outpost | Shipyard | Statue | Trade outpost | Train station | Towncenter | Warehouse