Access
Technology required: | |||
---|---|---|---|
Technology | Requirement | Research cost | |
Woodwork | invest 10 000 Knowledge into Science or Economy |
Wood | 90 000 |
Knowledge | 1 000 |
Construction

Example costs: | ||
---|---|---|
Current Carpentries |
Frame | Brick |
0 | 5 | 20 |
1 | 7 | 28 |
2 | 9.8 | 39.2 |
3 | 13.72 | 54.88 |
... | ... | ... |
n | 5 × 1.4n | 20 × 1.4n |
Consumption
You can toggle Carpentries, to be active or to stop consumption, with the 'Toggle' button. Active Carpentries stop production, if you do not have resources to maintain them.
Resources consumed: | |
---|---|
Consumes | Rate |
Wood | 5 per second |
Iron | 0.1 per second |
Production
- Active Carpentries produce 0.005 Structure per second.
You can toggle a Carpentry, to be active or to stop production, with the 'Toggle' button. Active Carpentries stop production, if you do not have resources to maintain them.
Resources produced: | |
---|---|
Produces | Rate |
Structure | 0.005 per second |
- Other factors increment production.
Buildings |
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Bank | Banner | Barn | Blast furnace | Blockyard | Bunker | Carpentry | Casino | Castle | Compressor | Crusher | Docks | Foundry | Fountain | House | Kiln | Laboratory | Library | Lumbermill | Market | Military outpost | Mine | Pasture | Quarry | Repository | Scientific outpost | Shipyard | Statue | Trade outpost | Train station | Towncenter | Warehouse |