Access
- You can build Blockyards, after you research Construction.
- Construction has a requirement to access and research.
Technology required: | |||
---|---|---|---|
Technology | Requirement | Research cost | |
Construction | invest Knowledge: 3 500 in Science or 4 000 in Economy |
Block | 2 000 |
Knowledge | 800 |
Construction

Example costs: | ||
---|---|---|
Current Blockyards |
Bronze | Pickaxe |
0 | 50 | 500 |
1 | 65 | 650 |
2 | 84.5 | 845 |
3 | 109.85 | 1098.5 |
... | ... | ... |
n | 50 × 1.3n | 500 × 1.3n |
Consumption
You can toggle Blockyards, to be active or to stop consumption, with the 'Toggle' button. Active Blockyards stop production, if you do not have resources to maintain them.
Resources consumed: | |
---|---|
Consumes | Rate |
Wood | 4 per second |
Mineral | 8 per second |
Production
- Active Blockyards produce 0.04 Blocks per second.
You can toggle Blockyards, to be active or to stop production, with the 'Toggle' button. Active Blockyards stop production, if you do not have resources to maintain them.
Resources produced: | |
Produces | Rate |
---|---|
Block | 0.04 per second |
- Other factors increment production.
Buildings |
---|
Bank | Banner | Barn | Blast furnace | Blockyard | Bunker | Carpentry | Casino | Castle | Compressor | Crusher | Docks | Foundry | Fountain | House | Kiln | Laboratory | Library | Lumbermill | Market | Military outpost | Mine | Pasture | Quarry | Repository | Scientific outpost | Shipyard | Statue | Trade outpost | Train station | Towncenter | Warehouse |