- A Blast furnace has a requirement to access and requires some resources to construct.
- Active Blast furnaces consume Mineral, to produce Iron by Foundrymen.
Access
Technology required: | |||
---|---|---|---|
Technology | Requirement | Research cost | |
Cast iron | invest Knowledge: 11 000 in Science or 13 000 in Economy or 15 000 in Military |
Brick | 50 |
Knowledge | 1 200 |
Construction

- You need 25 Bricks, to build your first Blast furnace.
- You need 40% more resources, each time you build another one.
Example costs: | |
---|---|
Current Blast furnaces |
Brick |
0 | 25 |
1 | 35 |
2 | 49 |
3 | 68.6 |
... | ... |
n | 25 × 1.4n |
Consumption
- Active Blast furnaces consume 0.25 Mineral, for each Foundryman, per second.
You can toggle Blast furnaces, to be active or to stop consumption, with the 'Toggle' button. Active Blast furnaces stop production, if you do not have resources to maintain them.
Resources consumed: | |
---|---|
Consumes | Rate |
Mineral per Foundryman |
0.25 per second |
Production
- Active Blast furnaces produce 0.01 Iron, by each Foundryman, per second.
You can toggle Blast furnaces, to be active or to stop production, with the 'Toggle' button. Active Blast furnaces stop production, if you do not have resources to maintain them.
Resources produced: | |
---|---|
Produces | Rate |
Iron per Foundryman |
0.01 per second |
- Other factors increment Iron production
Buildings |
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Bank | Banner | Barn | Blast furnace | Blockyard | Bunker | Carpentry | Casino | Castle | Compressor | Crusher | Docks | Foundry | Fountain | House | Kiln | Laboratory | Library | Lumbermill | Market | Military outpost | Mine | Pasture | Quarry | Repository | Scientific outpost | Shipyard | Statue | Trade outpost | Train station | Towncenter | Warehouse |