Access
Technology required: | |||
---|---|---|---|
Technology | Requirement | Research cost | |
Savings | invest 500 Knowledge in Economy |
Coin | 100 |
Knowledge | 200 |
Construction
Example costs: | |||
---|---|---|---|
Current Banks |
Block | Steel | Coin |
0 | 200 | 100 | 100 |
1 | 280 | 140 | 140 |
2 | 392 | 196 | 196 |
3 | 548.8 | 274.4 | 274.4 |
... | ... | ... | ... |
n | 200 × 1.4n | 100 × 1.4n | 100 × 1.4n |
Consumption
- Active Banks consume 0.1 Gold per second.
You can toggle Banks, to be active or to stop consumption, with the 'Toggle' button. Active Banks stop production, if you do not have resources to maintain them.
Resources consumed: | |
---|---|
Consumes | Rate |
Gold | 0.10 per second |
Production
- Active Banks produce 0.02 Coin per second.
You can toggle Banks, to be active or to stop production, with the 'Toggle' button. Active Banks stop production, if you do not have resources to maintain them.
Resources produced: | |
---|---|
Produces | Rate |
Coin | 0.02 per second |
- Other factors increment production.
Buildings |
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Bank | Banner | Barn | Blast furnace | Blockyard | Bunker | Carpentry | Casino | Castle | Compressor | Crusher | Docks | Foundry | Fountain | House | Kiln | Laboratory | Library | Lumbermill | Market | Military outpost | Mine | Pasture | Quarry | Repository | Scientific outpost | Shipyard | Statue | Trade outpost | Train station | Towncenter | Warehouse |