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Reference tables, formulae, data and other stuff
Cost and data tables.
  • Reference tables, for construction costs, upgrade costs, trades, bonuses and much more.




Costs


Buildings


  • Banner construction example costs:

Number of Banners Wood cost Copper cost
0 100.00 1.00
1 170.00 1.70
2 289.00 2.89
3 491.30 4.91
4 835.21 8.35
5 1,419.86 14.20
6 2,413.76 24.14
7 4,103.39 41.03
8 6,975.76 69.76
9 11,858.79 118.59
10 20,159.94 201.60
11 34,271.90 342.72
12 58,262.22 582.62
13 99,045.78 990.46
14 168,377.83 1,683.78
15 286,242.31 2,862.42
...
X 100 * (1.7 ^ X) 1 * (1.7 ^ X)


  • Barn construction example costs:

Barn

Number of Barns Block Cost
0 5.00
1 7.00
2 9.80
4 19.21
6 37.65
8 73.79
10 144.63
12 283.47
14 555.60
16 1,088.98
18 2,134.39
20 4,183.41
22 8,199.49
24 16,071.00
26 31,499.16
28 61,738.35
...
X 5 * (1.4 ^ X)


  • Casino construction example costs:

Casino

Number of Casinos Block Cost Gold Cost
0 3.00 1.00
1 4.80 1.60
2 7.68 2.56
3 12.29 4.10
4 19.66 6.55
5 31.46 10.49
6 50.33 16.78
7 80.53 26.84
8 128.85 42.95
9 206.16 68.72
10 329.85 109.95
11 527.77 175.92
12 844.42 281.47
13 1,351.08 450.36
14 2,161.73 720.58
15 3,458.76 1,152.92
...
X 3 * (1.6 ^ X) 1 * (1.6 ^ X)


  • Castle construction example costs:

Castle

Number of Castles Block Cost Gold Cost
0 50.00 5.00
1 80.00 8.00
2 128.00 12.80
3 204.80 20.48
4 327.68 32.77
5 524.29 52.43
6 838.86 83.89
7 1,342.18 134.22
8 2,147.48 214.75
9 3,435.97 343.60
10 5,497.56 549.76
11 8,796.09 879.61
12 14,073.75 1,407.37
13 22,518.00 2,251.80
14 36,028.80 3,602.88
15 57,646.08 5,764.61
...
X 50 * (1.6 ^ X) 5 * (1.6 ^ X)


  • Foundry construction example costs:

Foundry

Number of Foundries Mineral cost Copper cost
0 500.00 5.00
1 650.00 6.50
2 845.00 8.45
3 1,098.50 10.99
4 1,428.05 14.28
5 1,856.47 18.56
6 2,413.40 24.13
7 3,137.43 31.37
8 4,078.65 40.79
9 5,302.25 53.02
10 6,892.92 68.93
12 11,649.04 116.49
14 19,686.88 196.87
16 33,270.83 332.71
18 56,227.70 562.28
20 95,024.82 950.25
...
X 500 * (1.3 ^ X) 5 * (1.3 ^ X)


Fountain

Number of Fountains Mineral Cost
0 6.00
1 8.10
2 10.94
3 14.76
4 19.93
5 26.90
6 36.32
7 49.03
8 66.19
9 89.36
10 120.64
15 540.95
20 2,425.64
25 10,876.66
30 48,771.30
35 218,692.13
...
X 3 * (1.6 ^ X)


  • House construction example costs:

House

Number of Houses Wood cost Mineral cost Food cost
0 10.00 50.00 15.00
1 18.00 90.00 27.00
2 32.40 162.00 48.60
3 58.32 291.60 87.48
4 104.98 524.88 157.46
5 188.96 944.78 283.44
6 340.12 1,700.61 510.18
7 612.22 3,061.10 918.33
8 1,102.00 5,509.98 1,652.99
9 1,983.59 9,917.96 2,975.39
10 3,570.47 17,852.34 5,355.70
11 6,426.84 32,134.21 9,640.26
12 11,568.31 57,841.57 17,352.47
13 20,822.96 104,114.82 31,234.45
14 37,481.34 187,406.68 56,222.01
15 67,466.41 337,332.03 101,199.61
...
X 10 * (1.8 ^ X) 50 * (1.8 ^ X) 15 * (1.8 ^ X)


  • Kiln construction example costs:

Kiln

Number of Kilns Block cost Mineral cost
0 15.00 2,000.00
1 22.50 3,000.00
2 33.75 4,500.00
3 50.63 6,750.00
4 75.94 10,125.00
5 113.91 15,187.50
6 170.86 22,781.25
7 256.29 34,171.88
8 384.43 51,257.81
9 576.65 76,886.72
10 864.98 115,330.08
11 1,297.46 172,995.12
12 1,946.20 259,492.68
13 2,919.29 389,239.01
14 4,378.94 583,858.52
15 6,568.41 875,787.78
...
X 15 * (1.5 ^ X) 2000 * (1.5 ^ X)


  • Library construction example costs:

Library

Number of Libraries Wood cost Mineral cost
0 300.00 100.00
1 570.00 190.00
2 1,083.00 361.00
3 2,057.70 685.90
4 3,909.63 1,303.21
5 7,428.30 2,476.10
6 14,113.76 4,704.59
7 26,816.15 8,938.72
8 50,950.69 16,983.56
9 96,806.31 32,268.77
10 183,931.99 61,310.66
11 349,470.78 116,490.26
12 663,994.48 221,331.49
13 1,261,589.50 420,529.83
14 2,397,020.06 799,006.69
15 4,554,338.11 1,518,112.70
...
X 300 * (1.9 ^ X) 100 * (1.9 ^ X)


Lumbermill

Number of Lumbermills Wood Cost
0 3.00
1 3.30
5 4.83
10 7.78
20 20.18
30 52.35
40 135.78
50 352.17
60 913.44
70 2,369.24
80 6,145.20
90 15,939.07
100 41,341.84
110 107,230.08
120 278,127.21
130 721,390.34
...
X 3 * (1.1 ^ X)


  • Market construction example costs:

Market

Number of Markets Wood Cost Coin Cost
0 500.00 1.00
1 800.00 1.60
2 1,280.00 2.56
3 2,048.00 4.10
4 3,276.80 6.55
5 5,242.88 10.49
6 8,388.61 16.78
7 13,421.77 26.84
8 21,474.84 42.95
9 34,359.74 68.72
10 54,975.58 109.95
11 87,960.93 175.92
12 140,737.49 281.47
13 225,179.98 450.36
14 360,287.97 720.58
15 576,460.75 1,152.92
...
X 500 * (1.6 ^ X) 1 * (1.6 ^ X)


  • Mine construction example costs:

Mine

Number of Mines Wood Cost Mineral Cost
0 2.00 3.50
1 2.20 3.85
5 3.22 5.64
10 5.19 9.08
20 13.45 23.55
30 34.90 61.07
40 90.52 158.41
50 234.78 410.87
60 608.96 1,065.69
70 1,579.49 2,764.11
80 4,096.80 7,169.40
90 10,626.05 18,595.58
100 27,561.22 48,232.14
110 71,486.72 125,101.76
120 185,418.14 324,481.74
130 480,926.90 841,622.07
...
X 2 * (1.1 ^ X) 3.5 * (1.1 ^ X)


  • Pasture construction example costs:

Pasture

Number of Pastures Wood Cost
0 10.00
1 13.50
2 18.23
4 33.22
6 60.53
8 110.32
10 201.07
12 366.44
14 667.84
16 1,217.14
18 2,218.24
20 4,042.74
25 18,127.76
30 81,285.50
35 364,486.88
40 1,634,371.35
...
X 10 * (1.35 ^ X)


  • Statue construction example costs:

Statue

Number of Statues Bronze cost
0 1.00
1 1.50
2 2.25
3 3.38
4 5.06
5 7.59
6 11.39
7 17.09
8 25.63
9 38.44
10 57.67
12 129.75
14 291.93
16 656.84
18 1,477.89
20 3,325.26
...
X 1* (1.5 ^ X)


Towncenter

Number of Towncenters Block cost Structure cost Coin cost
0 20.00 5.00 3.00
1 25.00 6.25 3.75
2 31.25 7.81 4.69
3 39.06 9.77 5.86
4 48.83 12.21 7.32
5 61.04 15.26 9.16
6 76.29 19.07 11.44
8 119.21 29.80 17.88
10 186.26 46.57 27.94
12 291.04 72.76 43.66
14 454.75 113.69 68.21
16 710.54 177.64 106.58
18 1,110.22 277.56 166.53
20 1,734.72 433.68 260.21
22 2,710.51 677.63 406.58
24 4,235.16 1,058.79 635.27
...
X 20 * (1.25 ^ X) 5 * (1.25 ^ X) 3 * (1.25 ^ X)


Warehouse

Number of Warehouses Block Cost Gold Cost
0 20.00 10.00
1 32.00 16.00
2 51.20 25.60
3 81.92 40.96
4 131.07 65.54
5 209.72 104.86
6 335.54 167.77
7 536.87 268.44
8 858.99 429.50
9 1,374.39 687.19
10 2,199.02 1,099.51
12 5,629.50 2,814.75
14 14,411.52 7,205.76
16 36,893.49 18,446.74
18 94,447.33 47,223.66
20 241,785.16 120,892.58
...
X 20 * (1.6 ^ X) 10 * (1.6 ^ X)



Casino


Relic

Number of Relics Token Cost
0 20.00
1 24.00
2 28.80
4 41.47
6 59.72
8 86.00
10 123.83
12 178.32
14 256.78
16 369.77
18 532.47
20 766.75
25 1,907.92
30 4,747.53
35 11,813.36
40 29,395.43
...
X 20 * (1.2 ^ X)


Share

Number of Shares Token Cost
0 1,000.00
1 1,150.00
2 1,322.50
4 1,749.01
6 2,313.06
8 3,059.02
10 4,045.56
12 5,350.25
14 7,075.71
16 9,357.62
18 12,375.45
20 16,366.54
25 32,918.95
30 66,211.77
35 133,175.52
40 267,863.55
...
X 1000 * (1.15 ^ X)



Military


Access requirement

Unit Technology Requirement Research cost
Pikeman Basic
weapons
build 2
Libraries
Wood 200
Copper 5
Swordman Sword build 3
Libraries
Food 500
Iron 10
Knight Cavalry build 6
Libraries
Gold 25
Steel 25
Medic Healing invest 500
Knowledge
in Military
Coin 100
Knowledge 200
Bersek Rampage invest 3 000
Knowledge
in Military
Sword 1 000
Knowledge 800
War elephant Elephantry invest 3 800
Knowledge
in Military
Supplies 100
Knowledge 800
Musketeer Gunnery invest 18 000
Knowledge
in Military
Iron 500
Ammo 1 000
Knowledge 1 200
Light tank Armored
combat
invest 50 000
Knowledge
in Military
Morale 130
Plate 500
Knowledge 2 000



Recruitment

Unit Population Resource Amount
Pikeman 1 Food 50
Spear 1
Swordman 1 Food 150
Sword 1
Knight Swordman 1
Horse 1
Armor 1
Medic 1 Food 1 000
Coin 20
Bersek 1 Coin 50
Greatsword 1
War elephant 1 Supplies 100
Elephant 1
Musketeer 1 Coin 100
Armor 1
Musket 1
Light tank 3 Plate 200
Engine 2



Maintenance

Unit Consumes Rate
Pikeman Food 0.10 per second
Swordman Food 0.40 per second
Knight Food 2.00 per second
Medic Food 0.40 per second
Bersek Food 0.80 per second
Gold 0.01 per second
War elephant Food 10.0 per second
Water 2.00 per second
Musketeer Food 0.40 per second




Legacy


Level 1 cost



Level 1 legacy costs
Bonus Cost
1st bonus to
be levelled up
1
2nd bonus to
be levelled up
5
3rd bonus to
be levelled up
25
4th bonus to
be levelled up
125
5th bonus to
be levelled up
625
6th bonus to
be levelled up
3 125
7th bonus to
be levelled up
15 625
8th bonus to
be levelled up
78 125
Total 97 656


Level up cost


Level up to Level up cost Total Cost
Lvl 1 Opening cost Opening cost = OC
Lvl 2 2 OC + 2
Lvl 3 2 OC + 4
Lvl 4 2 OC + 6
Lvl 5 2 OC + 8
... 2 OC + 2 * (Lvl - 1)
Lvl 15 2 OC + 28
Lvl 16 3 OC + 31
... 3 OC + 28 + 3 * (Lvl - 15)
Lvl 23 3 OC + 52
Lvl 24 4 OC + 56
... 4 OC + 52 + 4 * (Lvl - 23)
Lvl 29 4 OC + 76
Lvl 30 5 OC + 81
Lvl X 1.05 ^ (X-1) *


level level up cost Rounded Costs of sections Cost totals
1.05^ (X-1)
1 Opening cost
2 1.05 2
3 1.1025 2
4 1.157625 2
5 1.21550625 2
6 1.276281563 2
7 1.340095641 2
8 1.407100423 2
9 1.477455444 2
10 1.551328216 2 18 18
11 1.628894627 2
12 1.710339358 2
13 1.795856326 2
14 1.885649142 2
15 1.979931599 2
16 2.078928179 3
17 2.182874588 3
18 2.292018318 3
19 2.406619234 3
20 2.526950195 3 25 43
21 2.653297705 3
22 2.78596259 3
23 2.92526072 3
24 3.071523756 4
25 3.225099944 4
26 3.386354941 4
27 3.555672688 4
28 3.733456322 4
29 3.920129138 4
30 4.116135595 5 38 81
31 4.321942375 5
32 4.538039494 5
33 4.764941469 5
34 5.003188542 6
35 5.253347969 6
36 5.516015368 6
37 5.791816136 6
38 6.081406943 7
39 6.38547729 7
40 6.704751154 7 60 141
41 7.039988712 8
42 7.391988148 8
43 7.761587555 8
44 8.149666933 9
45 8.55715028 9
46 8.985007793 9
47 9.434258183 10
48 9.905971092 10
49 10.40126965 11
50 10.92133313 11 93 234
51 11.46739979 12
52 12.04076978 13
53 12.64280826 13
54 13.27494868 14
55 13.93869611 14
56 14.63563092 15
57 15.36741246 16
58 16.13578309 17
59 16.94257224 17
60 17.78970085 18 149 383
61 18.67918589 19
62 19.61314519 20
63 20.59380245 21
64 21.62349257 22
65 22.7046672 23
66 23.83990056 24
67 25.03189559 26
68 26.28349037 27
69 27.59766488 28
70 28.97754813 29 239 621
71 30.42642554 31
72 31.94774681 32
73 33.54513415 34
74 35.22239086 36
75 36.9835104 37
76 38.83268592 39
77 40.77432022 41
78 42.81303623 43
79 44.95368804 45
80 47.20137244 48 386 1008
81 49.56144107 50
82 52.03951312 53
83 54.64148878 55
84 57.37356322 58
85 60.24224138 61
86 63.25435344 64
87 66.41707112 67
88 69.73792467 70
89 73.22482091 74
90 76.88606195 77 629 1637
91 80.73036505 81
92 84.7668833 85
93 89.00522747 90
94 93.45548884 94
95 98.12826328 99
96 103.0346764 104
97 108.1864103 109
98 113.5957308 114
99 119.2755173 120
100 125.2392932 126 1022 2659



Rush economy


Rush economy
Number of times used Treasures cost
0 5.00
1 7.50
2 11.25
3 16.88
4 25.31
5 37.97
6 56.95
7 85.43
8 128.14
9 192.22
10 288.33
11 432.49
12 648.73
13 973.10
14 1,459.65
15 2,189.47
...
X 5 * (1.5 ^ X)




Crafting


Ingredients


  • Materials and costs for crafting items
Resources used to craft:
Ingredient Craft Base cost
Block Frame 500
Bronze Armor 5
Bronze Chest 5
Bronze Engine 200
Bronze Gunpowder 10
Chemicals Gunpowder 5
Clay Brick 150
Coal Glass 50
Coal Gunpowder 100
Copper Bronze 40
Copper Pickaxe 1
Copper Plate 400
Copper Spear 3
Food Supplies 500
Glass Bottle 5
Gold Coin 5
Gunpowder Ammo 10
Iron Ammo 50
Iron Musket 10
Iron Plate 200
Iron Sword 10
Iron Structure 20
Lock Chest 1
Ingredient Craft Base cost
Mineral Block 200
Nickel Plate 10
Plank Chest 100
Plank Supplies 5
Plate Engine 100
Sand Brick 500
Sand Glass 200
Sand Gunpowder 300
Steel Armor 30
Steel Chest 30
Steel Engine 400
Steel Frame 100
Steel Greatsword 100
Steel Musket 300
Tin Bronze 10
Tin Glass 50
Structure Frame 100
Water Supplies 100
Wood Block 100
Wood Musket 100
Wood PIckaxe 20
Wood Spear 50
Wood Structure 1 000



Access


  • Access requirements to craft items:
Technology required:
Item Technology Requirement Research cost
Pickaxe Pickaxe build 1
Library
Wood 100
Copper 3
Spear Basic
weapons
build 2
Libraries
Wood 200
Copper 5
Sword Sword build 3
Libraries
Food 500
Iron 10
Block Storage
management
build 3
Libraries
Wood 500
Mineral 500
Coin Coin forging build 4
Libraries
Iron 20
Gold 5
Bronze Bronze build 5
Libraries
Iron 40
Copper 40
Structure Centralisation build 5
Libraries
Wood 5 000
Mineral 5 000
Bronze 3
Gold 10
Armor Cavalry build 6
Libraries
Gold 25
Steel 25
Supplies Trade build 8
Libraries
Food 7 000
Gold 45
Coin 50
Chest Cache build 8
Libraries
Mineral 22 500
Steel 100
Plank 500
Glass Float glass invest 2 200
Knowledge
in Science
Tin 200
Sand 600
Knowledge 500
Bottle Glassblowing invest 2 500
Knowledge
in Science
Glass 20
Knowledge 500
Greatsword Rampage invest 3 000
Knowledge
in Military
Sword 1 000
Knowledge 800
Frame Architecture invest Knowledge:
4 000 in Science
or
4 500 in Economy
or
5 000 in Military
Block 1 500
Structure 500
Steel 150
Knowledge 1 000
Brick Masonry invest 10 000
Knowledge in
any branch
Block 3 000
Frame 20
Knowledge 1 300
Gunpowder Explosives invest 13 500
Knowledge
in Military
Morale 70
Knowledge 1 300
Ammo Ammunition invest 16 000
Knowledge
in Military
Gunpowder 50
Knowledge 1 200
Musket Gunnery invest 18 000
Knowledge
in Military
Iron 500
Ammo 1 000
Knowledge 1 200
Plate Metalwork invest 40 000
Knowledge in
any branch
Iron 750
Steel 400
Knowledge 1 700
Engine Steam engine invest 45 000
Knowledge in
any branch
Iron 800
Plate 50
Knowledge 1 800




Bonuses


Storage


Bonuses to storage:
Item Amount
Wrapping 10%
Organization 20%
Triforce 30%
Storage mastery depends on level
Compressor 5%
Chest heirloom varies
Depot 0.5% per level



Autocraft


Bonuses to production:
Item Amount
Workshop 10%
Enigma heirloom varies
Rush economy 30 minutes
of production




Heirlooms


Upgrade


  • Shards required for heirloom upgrades; and increase, each upgrade, to Value and Bonus:
(N.B. Increases to Value stacks and increases to Bonuses are compounded.):
Heirloom upgrades
Upgrade Shards Value Bonus
1 5 + 3 + 5%
2 8 + 5 + 5%
3 12 + 7 + 5%
... ... ... ...
n 5 × 1.5(n-1) + (2 × 1.5n) + 5%
Calculations for Shards and Value are

rounded up to the next whole number



Trade mission


Exchange rates between resources


Import ratios



Receive ratio Send
Coal 4 : 1 Chemicals
Coal 1 : 4 Copper
Coal 3 : 2 000 Food
Coal 2 : 5 Iron
Coal 17 : 10 Steel
Coal 7 : 10 Tin
Coal 1 : 1 000 Wood
Receive ratio Send
Copper 3 : 1 000 Mineral
Copper 1 : 25 Sand
Receive ratio Send
Food 1 200 : 1 Chemicals
Food 150 : 1 Coal
Food 50 : 1 Copper
Food 80 : 1 Iron
Food 3 : 5 Mineral
Food 13 : 2 Sand
Food 800 : 1 Steel
Food 100 : 1 Tin
Food 1 : 2 Wood
Receive ratio Send
Gold 1 : 10 Coal
Gold 1 : 20 Copper
Gold 1 : 1 250 Food
Receive ratio Send
Iron 10 : 1 Chemicals
Iron 1 : 1 Coal
Iron 3 : 5 Copper
Iron 11 : 5 000 Food
Iron 1 : 500 Mineral
Iron 1 : 50 Sand
Iron 5 : 1 Steel
Iron 13 : 10 Tin
Iron 1 : 625 Wood
Receive ratio Send
Mineral 1 500 : 1 Chemicals
Mineral 200 : 1 Coal
Mineral 70 : 1 Copper
Mineral 1 : 1 Food
Mineral 100 : 1 Iron
Mineral 1 000: 1 Steel
Mineral 175 : 1 Tin
Mineral 4 : 5 Wood
Receive ratio Send
Nickel 9 : 50 000 Mineral
Nickel 3 : 20 000 Wood
Receive ratio Send
Steel 5 : 2 Chemicals
Steel 3 : 50 Copper
Steel 9 : 20 000 Food
Steel 1 : 10 Iron
Steel 3 : 10 000 Mineral
Receive ratio Send
Tin 11 : 10 Coal
Tin 7 : 20 Copper
Tin 1 : 100 Sand
Tin 5 : 2 Steel
Receive ratio Send
Wood 1 800 : 1 Chemicals
Wood 80 : 1 Copper
Wood 120 : 1 Iron
Wood 4 : 5 Mineral
Wood 17 : 2 Sand
Wood 1 200 : 1 Steel



Export ratios



Send ratio Receive
Chemicals 1 : 4 Coal
Chemicals 1 : 1 200 Food
Chemicals 1 : 10 Iron
Chemicals 1 : 1 500 Mineral
Chemicals 2 : 5 Steel
Chemicals 1 : 1 800 Wood
Send ratio Receive
Coal 1 : 150 Food
Coal 1 : 1 Iron
Coal 10 : 1 Gold
Coal 1 : 200 Mineral
Coal 10 : 11 Tin
Send ratio Receive
Copper 4 : 1 Coal
Copper 1 : 50 Food
Copper 20 : 1 Gold
Copper 5 : 3 Iron
Copper 1 : 70 Mineral
Copper 50 : 3 Steel
Copper 20 : 7 Tin
Copper 1 : 80 Wood
Send ratio Receive
Food 2 000 : 3 Coal
Food 1 250 : 1 Gold
Food 5 000 : 11 Iron
Food 1 : 1 Mineral
Food 20 000 : 9 Steel
Send ratio Receive
Iron 5 : 2 Coal
Iron 1 : 80 Food
Iron 1 : 100 Mineral
Iron 10 : 1 Steel
Iron 1 : 120 Wood
Send ratio Receive
Mineral 1 000 : 3 Copper
Mineral 5 : 3 Food
Mineral 500 : 1 Iron
Mineral 50 000 : 9 Nickel
Mineral 10 000 : 3 Steel
Mineral 5 : 4 Wood
Send ratio Receive
Sand 25 : 1 Copper
Sand 2 : 13 Food
Sand 50 : 1 Iron
Sand 100 : 1 Tin
Sand 2 : 17 Wood
Send ratio Receive
Steel 10 :17 Coal
Steel 1 : 800 Food
Steel 1 : 5 Iron
Steel 1 : 1 000 Mineral
Steel 2 : 5 Tin
Steel 1 : 1 200 Wood
Send ratio Receive
Tin 10 : 7 Coal
Tin 1 : 100 Food
Tin 10 : 13 Iron
Tin 1 : 175 Mineral
Send ratio Receive
Wood 1 000 : 1 Coal
Wood 2 : 1 Food
Wood 625 : 1 Iron
Wood 5 : 4 Mineral
Wood 20 000 : 3 Nickel




Glossary


Autocraft - the automated production of resources not limited by storage capacity.
Crafts - items you can craft.
Craft efficiency - number of items crafted for a set quantity of resources
Global production - the production of resources limited by storage capacity.
Hp - health points
KWh -
lv - level
Mass production - see Multicraft
Multicraft -
MWh -
Respec -
Technology branches - different areas of research




Links


Storage Guide

  • Online table: Forms of storage, a quick guide. General Storage & Military based.


Quick Trade Guide


Fleet Strength Calculator

  • Online page where you can download a spreadsheet, that you can edit, to calculate fleet fights in your game.


Building Cost Calculator

  • Link downloads an MS Excel spreadsheet, that you can edit, to calculate costs in your game.


CPU Optimizer

  • Online page from where you can copy and paste a script, into your browser's console, to improve computer performance for game.


Subreddit

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Chat

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The Game:




Appendix
Construction costs | Crafting costs | Military costs | Legacy costs | Casino costs | Bonuses | Trades | Glossary | Links