Cost and data tables.
- Reference tables, for construction costs, upgrade costs, trades, bonuses and much more.
Costs
Buildings
- Banner construction example costs:
Banner
Number of Banners Wood cost Copper cost 0 100.00 1.00 1 170.00 1.70 2 289.00 2.89 3 491.30 4.91 4 835.21 8.35 5 1,419.86 14.20 6 2,413.76 24.14 7 4,103.39 41.03 8 6,975.76 69.76 9 11,858.79 118.59 10 20,159.94 201.60 11 34,271.90 342.72 12 58,262.22 582.62 13 99,045.78 990.46 14 168,377.83 1,683.78 15 286,242.31 2,862.42 ... X 100 * (1.7 ^ X) 1 * (1.7 ^ X)
- Barn construction example costs:
Barn
Number of Barns Block Cost 0 5.00 1 7.00 2 9.80 4 19.21 6 37.65 8 73.79 10 144.63 12 283.47 14 555.60 16 1,088.98 18 2,134.39 20 4,183.41 22 8,199.49 24 16,071.00 26 31,499.16 28 61,738.35 ... X 5 * (1.4 ^ X)
- Casino construction example costs:
Casino
Number of Casinos Block Cost Gold Cost 0 3.00 1.00 1 4.80 1.60 2 7.68 2.56 3 12.29 4.10 4 19.66 6.55 5 31.46 10.49 6 50.33 16.78 7 80.53 26.84 8 128.85 42.95 9 206.16 68.72 10 329.85 109.95 11 527.77 175.92 12 844.42 281.47 13 1,351.08 450.36 14 2,161.73 720.58 15 3,458.76 1,152.92 ... X 3 * (1.6 ^ X) 1 * (1.6 ^ X)
- Castle construction example costs:
Castle
Number of Castles Block Cost Gold Cost 0 50.00 5.00 1 80.00 8.00 2 128.00 12.80 3 204.80 20.48 4 327.68 32.77 5 524.29 52.43 6 838.86 83.89 7 1,342.18 134.22 8 2,147.48 214.75 9 3,435.97 343.60 10 5,497.56 549.76 11 8,796.09 879.61 12 14,073.75 1,407.37 13 22,518.00 2,251.80 14 36,028.80 3,602.88 15 57,646.08 5,764.61 ... X 50 * (1.6 ^ X) 5 * (1.6 ^ X)
- Foundry construction example costs:
Foundry
Number of Foundries Mineral cost Copper cost 0 500.00 5.00 1 650.00 6.50 2 845.00 8.45 3 1,098.50 10.99 4 1,428.05 14.28 5 1,856.47 18.56 6 2,413.40 24.13 7 3,137.43 31.37 8 4,078.65 40.79 9 5,302.25 53.02 10 6,892.92 68.93 12 11,649.04 116.49 14 19,686.88 196.87 16 33,270.83 332.71 18 56,227.70 562.28 20 95,024.82 950.25 ... X 500 * (1.3 ^ X) 5 * (1.3 ^ X)
- Fountain construction example costs:
Fountain
Number of Fountains Mineral Cost 0 6.00 1 8.10 2 10.94 3 14.76 4 19.93 5 26.90 6 36.32 7 49.03 8 66.19 9 89.36 10 120.64 15 540.95 20 2,425.64 25 10,876.66 30 48,771.30 35 218,692.13 ... X 3 * (1.6 ^ X)
- House construction example costs:
House
Number of Houses Wood cost Mineral cost Food cost 0 10.00 50.00 15.00 1 18.00 90.00 27.00 2 32.40 162.00 48.60 3 58.32 291.60 87.48 4 104.98 524.88 157.46 5 188.96 944.78 283.44 6 340.12 1,700.61 510.18 7 612.22 3,061.10 918.33 8 1,102.00 5,509.98 1,652.99 9 1,983.59 9,917.96 2,975.39 10 3,570.47 17,852.34 5,355.70 11 6,426.84 32,134.21 9,640.26 12 11,568.31 57,841.57 17,352.47 13 20,822.96 104,114.82 31,234.45 14 37,481.34 187,406.68 56,222.01 15 67,466.41 337,332.03 101,199.61 ... X 10 * (1.8 ^ X) 50 * (1.8 ^ X) 15 * (1.8 ^ X)
- Kiln construction example costs:
Kiln
Number of Kilns Block cost Mineral cost 0 15.00 2,000.00 1 22.50 3,000.00 2 33.75 4,500.00 3 50.63 6,750.00 4 75.94 10,125.00 5 113.91 15,187.50 6 170.86 22,781.25 7 256.29 34,171.88 8 384.43 51,257.81 9 576.65 76,886.72 10 864.98 115,330.08 11 1,297.46 172,995.12 12 1,946.20 259,492.68 13 2,919.29 389,239.01 14 4,378.94 583,858.52 15 6,568.41 875,787.78 ... X 15 * (1.5 ^ X) 2000 * (1.5 ^ X)
- Library construction example costs:
Library
Number of Libraries Wood cost Mineral cost 0 300.00 100.00 1 570.00 190.00 2 1,083.00 361.00 3 2,057.70 685.90 4 3,909.63 1,303.21 5 7,428.30 2,476.10 6 14,113.76 4,704.59 7 26,816.15 8,938.72 8 50,950.69 16,983.56 9 96,806.31 32,268.77 10 183,931.99 61,310.66 11 349,470.78 116,490.26 12 663,994.48 221,331.49 13 1,261,589.50 420,529.83 14 2,397,020.06 799,006.69 15 4,554,338.11 1,518,112.70 ... X 300 * (1.9 ^ X) 100 * (1.9 ^ X)
- Lumbermill construction example costs:
Lumbermill
Number of Lumbermills Wood Cost 0 3.00 1 3.30 5 4.83 10 7.78 20 20.18 30 52.35 40 135.78 50 352.17 60 913.44 70 2,369.24 80 6,145.20 90 15,939.07 100 41,341.84 110 107,230.08 120 278,127.21 130 721,390.34 ... X 3 * (1.1 ^ X)
- Market construction example costs:
Market
Number of Markets Wood Cost Coin Cost 0 500.00 1.00 1 800.00 1.60 2 1,280.00 2.56 3 2,048.00 4.10 4 3,276.80 6.55 5 5,242.88 10.49 6 8,388.61 16.78 7 13,421.77 26.84 8 21,474.84 42.95 9 34,359.74 68.72 10 54,975.58 109.95 11 87,960.93 175.92 12 140,737.49 281.47 13 225,179.98 450.36 14 360,287.97 720.58 15 576,460.75 1,152.92 ... X 500 * (1.6 ^ X) 1 * (1.6 ^ X)
- Mine construction example costs:
Mine
Number of Mines Wood Cost Mineral Cost 0 2.00 3.50 1 2.20 3.85 5 3.22 5.64 10 5.19 9.08 20 13.45 23.55 30 34.90 61.07 40 90.52 158.41 50 234.78 410.87 60 608.96 1,065.69 70 1,579.49 2,764.11 80 4,096.80 7,169.40 90 10,626.05 18,595.58 100 27,561.22 48,232.14 110 71,486.72 125,101.76 120 185,418.14 324,481.74 130 480,926.90 841,622.07 ... X 2 * (1.1 ^ X) 3.5 * (1.1 ^ X)
- Pasture construction example costs:
Pasture
Number of Pastures Wood Cost 0 10.00 1 13.50 2 18.23 4 33.22 6 60.53 8 110.32 10 201.07 12 366.44 14 667.84 16 1,217.14 18 2,218.24 20 4,042.74 25 18,127.76 30 81,285.50 35 364,486.88 40 1,634,371.35 ... X 10 * (1.35 ^ X)
- Statue construction example costs:
Statue
Number of Statues Bronze cost 0 1.00 1 1.50 2 2.25 3 3.38 4 5.06 5 7.59 6 11.39 7 17.09 8 25.63 9 38.44 10 57.67 12 129.75 14 291.93 16 656.84 18 1,477.89 20 3,325.26 ... X 1* (1.5 ^ X)
- Towncenter construction example costs:
Towncenter
Number of Towncenters Block cost Structure cost Coin cost 0 20.00 5.00 3.00 1 25.00 6.25 3.75 2 31.25 7.81 4.69 3 39.06 9.77 5.86 4 48.83 12.21 7.32 5 61.04 15.26 9.16 6 76.29 19.07 11.44 8 119.21 29.80 17.88 10 186.26 46.57 27.94 12 291.04 72.76 43.66 14 454.75 113.69 68.21 16 710.54 177.64 106.58 18 1,110.22 277.56 166.53 20 1,734.72 433.68 260.21 22 2,710.51 677.63 406.58 24 4,235.16 1,058.79 635.27 ... X 20 * (1.25 ^ X) 5 * (1.25 ^ X) 3 * (1.25 ^ X)
- Warehouse construction example costs:
Warehouse
Number of Warehouses Block Cost Gold Cost 0 20.00 10.00 1 32.00 16.00 2 51.20 25.60 3 81.92 40.96 4 131.07 65.54 5 209.72 104.86 6 335.54 167.77 7 536.87 268.44 8 858.99 429.50 9 1,374.39 687.19 10 2,199.02 1,099.51 12 5,629.50 2,814.75 14 14,411.52 7,205.76 16 36,893.49 18,446.74 18 94,447.33 47,223.66 20 241,785.16 120,892.58 ... X 20 * (1.6 ^ X) 10 * (1.6 ^ X)
Casino
- Relic example costs:
Relic
Number of Relics Token Cost 0 20.00 1 24.00 2 28.80 4 41.47 6 59.72 8 86.00 10 123.83 12 178.32 14 256.78 16 369.77 18 532.47 20 766.75 25 1,907.92 30 4,747.53 35 11,813.36 40 29,395.43 ... X 20 * (1.2 ^ X)
- Share example costs:
Number of Shares Token Cost 0 1,000.00 1 1,150.00 2 1,322.50 4 1,749.01 6 2,313.06 8 3,059.02 10 4,045.56 12 5,350.25 14 7,075.71 16 9,357.62 18 12,375.45 20 16,366.54 25 32,918.95 30 66,211.77 35 133,175.52 40 267,863.55 ... X 1000 * (1.15 ^ X)
Military
- Access costs for military units.
Access requirement
Unit Technology Requirement Research cost Pikeman Basic
weaponsbuild 2
LibrariesWood 200 Copper 5 Swordman Sword build 3
LibrariesFood 500 Iron 10 Knight Cavalry build 6
LibrariesGold 25 Steel 25 Medic Healing invest 500
Knowledge
in MilitaryCoin 100 Knowledge 200 Bersek Rampage invest 3 000
Knowledge
in MilitarySword 1 000 Knowledge 800 War elephant Elephantry invest 3 800
Knowledge
in MilitarySupplies 100 Knowledge 800 Musketeer Gunnery invest 18 000
Knowledge
in MilitaryIron 500 Ammo 1 000 Knowledge 1 200 Light tank Armored
combatinvest 50 000
Knowledge
in MilitaryMorale 130 Plate 500 Knowledge 2 000
- Recruitment costs of military units.
Recruitment
Unit Population Resource Amount Pikeman 1 Food 50 Spear 1 Swordman 1 Food 150 Sword 1 Knight — Swordman 1 Horse 1 Armor 1 Medic 1 Food 1 000 Coin 20 Bersek 1 Coin 50 Greatsword 1 War elephant 1 Supplies 100 Elephant 1 Musketeer 1 Coin 100 Armor 1 Musket 1 Light tank 3 Plate 200 Engine 2
- Maintenance costs for military units.
Maintenance
Unit Consumes Rate Pikeman Food 0.10 per second Swordman Food 0.40 per second Knight Food 2.00 per second Medic Food 0.40 per second Bersek Food 0.80 per second Gold 0.01 per second War elephant Food 10.0 per second Water 2.00 per second Musketeer Food 0.40 per second
Legacy
Level 1 cost
- Legacy points required for Legacy bonuses' level 1:
Level 1 legacy costs Bonus Cost 1st bonus to
be levelled up1 2nd bonus to
be levelled up5 3rd bonus to
be levelled up25 4th bonus to
be levelled up125 5th bonus to
be levelled up625 6th bonus to
be levelled up3 125 7th bonus to
be levelled up15 625 8th bonus to
be levelled up78 125 Total 97 656
Level up cost
- Legacy points required to level up Legacy bonuses:
Level up to Level up cost Total Cost Lvl 1 Opening cost Opening cost = OC Lvl 2 2 OC + 2 Lvl 3 2 OC + 4 Lvl 4 2 OC + 6 Lvl 5 2 OC + 8 ... 2 OC + 2 * (Lvl - 1) Lvl 15 2 OC + 28 Lvl 16 3 OC + 31 ... 3 OC + 28 + 3 * (Lvl - 15) Lvl 23 3 OC + 52 Lvl 24 4 OC + 56 ... 4 OC + 52 + 4 * (Lvl - 23) Lvl 29 4 OC + 76 Lvl 30 5 OC + 81 Lvl X 1.05 ^ (X-1) *
- Table of total Legacy points required to level up Legacy bonuses to level 100:
level level up cost Rounded Costs of sections Cost totals 1.05^ (X-1) 1 Opening cost 2 1.05 2 3 1.1025 2 4 1.157625 2 5 1.21550625 2 6 1.276281563 2 7 1.340095641 2 8 1.407100423 2 9 1.477455444 2 10 1.551328216 2 18 18 11 1.628894627 2 12 1.710339358 2 13 1.795856326 2 14 1.885649142 2 15 1.979931599 2 16 2.078928179 3 17 2.182874588 3 18 2.292018318 3 19 2.406619234 3 20 2.526950195 3 25 43 21 2.653297705 3 22 2.78596259 3 23 2.92526072 3 24 3.071523756 4 25 3.225099944 4 26 3.386354941 4 27 3.555672688 4 28 3.733456322 4 29 3.920129138 4 30 4.116135595 5 38 81 31 4.321942375 5 32 4.538039494 5 33 4.764941469 5 34 5.003188542 6 35 5.253347969 6 36 5.516015368 6 37 5.791816136 6 38 6.081406943 7 39 6.38547729 7 40 6.704751154 7 60 141 41 7.039988712 8 42 7.391988148 8 43 7.761587555 8 44 8.149666933 9 45 8.55715028 9 46 8.985007793 9 47 9.434258183 10 48 9.905971092 10 49 10.40126965 11 50 10.92133313 11 93 234 51 11.46739979 12 52 12.04076978 13 53 12.64280826 13 54 13.27494868 14 55 13.93869611 14 56 14.63563092 15 57 15.36741246 16 58 16.13578309 17 59 16.94257224 17 60 17.78970085 18 149 383 61 18.67918589 19 62 19.61314519 20 63 20.59380245 21 64 21.62349257 22 65 22.7046672 23 66 23.83990056 24 67 25.03189559 26 68 26.28349037 27 69 27.59766488 28 70 28.97754813 29 239 621 71 30.42642554 31 72 31.94774681 32 73 33.54513415 34 74 35.22239086 36 75 36.9835104 37 76 38.83268592 39 77 40.77432022 41 78 42.81303623 43 79 44.95368804 45 80 47.20137244 48 386 1008 81 49.56144107 50 82 52.03951312 53 83 54.64148878 55 84 57.37356322 58 85 60.24224138 61 86 63.25435344 64 87 66.41707112 67 88 69.73792467 70 89 73.22482091 74 90 76.88606195 77 629 1637 91 80.73036505 81 92 84.7668833 85 93 89.00522747 90 94 93.45548884 94 95 98.12826328 99 96 103.0346764 104 97 108.1864103 109 98 113.5957308 114 99 119.2755173 120 100 125.2392932 126 1022 2659
Rush economy
- Rush economy example costs:
Rush economy Number of times used Treasures cost 0 5.00 1 7.50 2 11.25 3 16.88 4 25.31 5 37.97 6 56.95 7 85.43 8 128.14 9 192.22 10 288.33 11 432.49 12 648.73 13 973.10 14 1,459.65 15 2,189.47 ... X 5 * (1.5 ^ X)
Crafting
Ingredients
- Materials and costs for crafting items
Resources used to craft: Ingredient Craft Base cost Block Frame 500 Bronze Armor 5 Bronze Chest 5 Bronze Engine 200 Bronze Gunpowder 10 Chemicals Gunpowder 5 Clay Brick 150 Coal Glass 50 Coal Gunpowder 100 Copper Bronze 40 Copper Pickaxe 1 Copper Plate 400 Copper Spear 3 Food Supplies 500 Glass Bottle 5 Gold Coin 5 Gunpowder Ammo 10 Iron Ammo 50 Iron Musket 10 Iron Plate 200 Iron Sword 10 Iron Structure 20 Lock Chest 1 Ingredient Craft Base cost Mineral Block 200 Nickel Plate 10 Plank Chest 100 Plank Supplies 5 Plate Engine 100 Sand Brick 500 Sand Glass 200 Sand Gunpowder 300 Steel Armor 30 Steel Chest 30 Steel Engine 400 Steel Frame 100 Steel Greatsword 100 Steel Musket 300 Tin Bronze 10 Tin Glass 50 Structure Frame 100 Water Supplies 100 Wood Block 100 Wood Musket 100 Wood PIckaxe 20 Wood Spear 50 Wood Structure 1 000
Access
- Access requirements to craft items:
Bonuses
Storage
- Factors that increment storage for capped resources:
Bonuses to storage: Item Amount Wrapping 10% Organization 20% Triforce 30% Storage mastery depends on level Compressor 5% Chest heirloom varies Depot 0.5% per level
Autocraft
- Factors that increment the automated production of unbound resources:
Bonuses to production: Item Amount Workshop 10% Enigma heirloom varies Rush economy 30 minutes
of production
Heirlooms
Upgrade
- Shards required for heirloom upgrades; and increase, each upgrade, to Value and Bonus:
- (N.B. Increases to Value stacks and increases to Bonuses are compounded.):
Heirloom upgrades Upgrade Shards Value Bonus 1 5 + 3 + 5% 2 8 + 5 + 5% 3 12 + 7 + 5% ... ... ... ... n 5 × 1.5(n-1) + (2 × 1.5n) + 5% Calculations for Shards and Value are rounded up to the next whole number
Trade mission
- Exchange rates between resources
Import ratios
- Resources you can import and exchange rates with resource exported:
Receive ratio Send Coal 4 : 1 Chemicals Coal 1 : 4 Copper Coal 3 : 2 000 Food Coal 2 : 5 Iron Coal 17 : 10 Steel Coal 7 : 10 Tin Coal 1 : 1 000 Wood Receive ratio Send Copper 3 : 1 000 Mineral Copper 1 : 25 Sand Receive ratio Send Food 1 200 : 1 Chemicals Food 150 : 1 Coal Food 50 : 1 Copper Food 80 : 1 Iron Food 3 : 5 Mineral Food 13 : 2 Sand Food 800 : 1 Steel Food 100 : 1 Tin Food 1 : 2 Wood Receive ratio Send Gold 1 : 10 Coal Gold 1 : 20 Copper Gold 1 : 1 250 Food Receive ratio Send Iron 10 : 1 Chemicals Iron 1 : 1 Coal Iron 3 : 5 Copper Iron 11 : 5 000 Food Iron 1 : 500 Mineral Iron 1 : 50 Sand Iron 5 : 1 Steel Iron 13 : 10 Tin Iron 1 : 625 Wood Receive ratio Send Mineral 1 500 : 1 Chemicals Mineral 200 : 1 Coal Mineral 70 : 1 Copper Mineral 1 : 1 Food Mineral 100 : 1 Iron Mineral 1 000: 1 Steel Mineral 175 : 1 Tin Mineral 4 : 5 Wood Receive ratio Send Nickel 9 : 50 000 Mineral Nickel 3 : 20 000 Wood Receive ratio Send Steel 5 : 2 Chemicals Steel 3 : 50 Copper Steel 9 : 20 000 Food Steel 1 : 10 Iron Steel 3 : 10 000 Mineral Receive ratio Send Tin 11 : 10 Coal Tin 7 : 20 Copper Tin 1 : 100 Sand Tin 5 : 2 Steel Receive ratio Send Wood 1 800 : 1 Chemicals Wood 80 : 1 Copper Wood 120 : 1 Iron Wood 4 : 5 Mineral Wood 17 : 2 Sand Wood 1 200 : 1 Steel
Export ratios
- Resources you can export and exchange rates with resource imported:
Send ratio Receive Chemicals 1 : 4 Coal Chemicals 1 : 1 200 Food Chemicals 1 : 10 Iron Chemicals 1 : 1 500 Mineral Chemicals 2 : 5 Steel Chemicals 1 : 1 800 Wood Send ratio Receive Coal 1 : 150 Food Coal 1 : 1 Iron Coal 10 : 1 Gold Coal 1 : 200 Mineral Coal 10 : 11 Tin Send ratio Receive Copper 4 : 1 Coal Copper 1 : 50 Food Copper 20 : 1 Gold Copper 5 : 3 Iron Copper 1 : 70 Mineral Copper 50 : 3 Steel Copper 20 : 7 Tin Copper 1 : 80 Wood Send ratio Receive Food 2 000 : 3 Coal Food 1 250 : 1 Gold Food 5 000 : 11 Iron Food 1 : 1 Mineral Food 20 000 : 9 Steel Send ratio Receive Iron 5 : 2 Coal Iron 1 : 80 Food Iron 1 : 100 Mineral Iron 10 : 1 Steel Iron 1 : 120 Wood Send ratio Receive Mineral 1 000 : 3 Copper Mineral 5 : 3 Food Mineral 500 : 1 Iron Mineral 50 000 : 9 Nickel Mineral 10 000 : 3 Steel Mineral 5 : 4 Wood Send ratio Receive Sand 25 : 1 Copper Sand 2 : 13 Food Sand 50 : 1 Iron Sand 100 : 1 Tin Sand 2 : 17 Wood Send ratio Receive Steel 10 :17 Coal Steel 1 : 800 Food Steel 1 : 5 Iron Steel 1 : 1 000 Mineral Steel 2 : 5 Tin Steel 1 : 1 200 Wood Send ratio Receive Tin 10 : 7 Coal Tin 1 : 100 Food Tin 10 : 13 Iron Tin 1 : 175 Mineral Send ratio Receive Wood 1 000 : 1 Coal Wood 2 : 1 Food Wood 625 : 1 Iron Wood 5 : 4 Mineral Wood 20 000 : 3 Nickel
Glossary
- Autocraft - the automated production of resources not limited by storage capacity.
- Crafts - items you can craft.
- Craft efficiency - number of items crafted for a set quantity of resources
- Global production - the production of resources limited by storage capacity.
- Hp - health points
- KWh -
- lv - level
- Mass production - see Multicraft
- Multicraft -
- MWh -
- Respec -
- Technology branches - different areas of research
Links
Storage Guide
- Online table: Forms of storage, a quick guide. General Storage & Military based.
Quick Trade Guide
- Online table: I need X what can i trade for it?
Fleet Strength Calculator
- Online page where you can download a spreadsheet, that you can edit, to calculate fleet fights in your game.
Building Cost Calculator
- Link downloads an MS Excel spreadsheet, that you can edit, to calculate costs in your game.
CPU Optimizer
- Online page from where you can copy and paste a script, into your browser's console, to improve computer performance for game.
Subreddit
- Can't find the answer to your question? Have a comment, idea or suggestion about the game? Make a post here
Chat
- Direct link to chat room. Feel free to join in.
The Game:
- You can play here. Enjoy!
Appendix |
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Construction costs | Crafting costs | Military costs | Legacy costs | Casino costs | Bonuses | Trades | Glossary | Links |